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Class-Mage Icon

Arcana Lord is the fifth Class from the Mage Base Class and the second Class from the Wizard Base Advanced Class.

With enough Skills, Abilities, Class Traits, and upon completing certain requirements, an Arcana Lord can be promoted to Zodiac.


Conditions to Acquire[]


Sub Traits[]

As Arcana Lords, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Smash Mastery Smash Mastery Increases Ability Power for "Smash", "Hard Smash", and "Fateful Smash" by 20 when a Sword or Axe is equipped in your main weapon slot. Soldier Soldier
Anti-Archer Lv Anti-Archer Lv.1 Increases Ability Power for physical/magic attack Abilities against Archers by 7. Soldier Soldier
Armor Up Lv Armor Up Lv.1 Increases DEF of Armor Gear by 3%. Soldier Soldier
Helm Up Lv Helm Up Lv.1 Increases DEF of Helm Gear by 3%. Soldier Soldier
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Poison Mastery Poison Mastery Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. Archer Archer
Anti-Lancer Lv Anti-Lancer Lv.1 Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Archer Archer
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Archer Archer
Hat Up Lv Hat Up Lv.1 Increases MDEF of Hat Gear by 3%. Archer Archer
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Class Traits[]

Class Traits
A master of magical assault, this Class utilizes magical spells to inflict damage on foes. Using powerful magic attacks, the Arcana Lord crushes all that stand in its way.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 47,400 Proficiency is required in order to complete the Arcana Lord Growth Ring.

Undermine[]

Icon Name Type Cooldown COST Proficiency Proficiency
Undermine
Undermine
Abilities 5 12 3000
Details:
Ability Power 200. Damages one enemy with magic damage that uses both MATK and MDEF.
Added effect: Heals yourself for 10% of the damage dealt.

Additional Notes:


Magic Up[]

Icon Name Type Cooldown COST Proficiency Proficiency
Magic Up
Magic Up
Class Trait - - 1600
Details:
Increases MATK by 3%.


Elemental Mastery Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Elemental Mastery Lv
Elemental Mastery Lv.1
Class Trait - - 1600
Details:
Increases the Elemental Attack Advantage Boost of fire, water, and wind by 2.


Fanatic Soul[]

Icon Name Type Cooldown COST Proficiency Proficiency
Fanatic Soul
Fanatic Soul
Abilities 40 0 2400
Details:
Consumes 30% of your max HP, recovers 25 Cost, and increases the critical damage of all allies by 20 for 40 seconds (cannot be used when you have less than 30% of your max HP).

Additional Notes:

  • Its Percent of Current HP Damage is technically a [Demerit] effect.


Inertial Force[]

Icon Name Type Cooldown COST Proficiency Proficiency
Inertial Force
Inertial Force
Abilities 60 20 2400
Details:
Removes debuffs from all allies and removes buffs from all enemies.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Inertial Force Inertial Force Enchantment Jewel Enchantment Paths


Chaos Master Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Chaos Master Lv
Chaos Master Lv.1
Class Trait - - 3200
Details:
Increases the Elemental Attack Advantage Boost of light and dark by 2.


Chaos Master Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Chaos Master Lv
Chaos Master Lv.2
Class Trait - - 3200
Details:
Increases the Elemental Attack Advantage Boost of light and dark by 3.


Elemental Mastery Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Elemental Mastery Lv
Elemental Mastery Lv.2
Class Trait - - 4000
Details:
Increases the Elemental Attack Advantage Boost of fire, water, and wind by 3.


Soldier Defiance Lv. 1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Soldier Defiance Lv
Soldier Defiance Lv. 1
Class Trait - - 4000
Details:
Reduces Ability Power for Soldier Class physical/magic attacks by 30.


Calamity[]

Icon Name Type Cooldown COST Proficiency Proficiency
Calamity
Calamity
Abilities 6 9 6000
Details:
Ability Power 160. Damages 1 enemy with magic damage.
Added effect: Reduces the target's Unison gauge by 5.

Combos:
Combo effect: When used after Undermine, Blood Oath, or Empress Bind, deals magic damage with an Ability Power of 240.
Added effect: Decrease target Unison gauge by 5.

Additional Notes:


Blood Oath[]

Icon Name Type Cooldown COST Proficiency Proficiency
Blood Oath
Blood Oath
Abilities 8 15 6000
Details:
Ability Power 140. Damages one enemy with magic damage 2 times.
Added effect: Ability Power increases (up to a max of 210) for every 5% of HP you are missing, and heals you for 5% of the damage dealt.

Additional Notes:


MATK Plus Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
MATK Plus Lv
MATK Plus Lv.1
Shared Trait - - 10000
Details:
Increases MATK by 3,000.


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