Field Effect is an effect in battle that is treated differently from Status Buffs or Status Debuffs which affects entire teams, whether it is all of the player's allies or all enemies. They are not affected by Status Buff Removal and Status Debuff Removal. They are also not counted in Status Buff and Debuff limits as they are separate effects from them.
Up to two Field Effects can be active at one time; only one that affects all allies' party and only one that affects all enemies' party. If a Field Effect is already active for the party when a new Field Effect is activated, the new Field Effect overwrites the previous Field Effect.
Field Effects[]
Element Effect[]
If an Element Effect is active and a Great Spirit Unison Attack of the target element is used, the normal effect of the Great Spirit Unison Attack will have additional special effects based on the Level of the Unison Attack.
Most Element Effects are usually applied on the user's side of the field, which means that these can only be removed by Field Effects that target the user's side of the field, or by waiting for the Effect's duration to expire.
Unison Attack Level | Great Spirit Unison Attack Special Effects |
---|---|
Lv.1 | In addition to normal effects, increases stats of all allies by 20% for 60 seconds and recovers 10 Ability Cost for all allies. |
Lv.2 | In addition to normal effects, increases stats of all allies by 30% for 60 seconds and recovers 15 Ability Cost for all allies. |
Lv.3 | In addition to normal effects, increases stats of all allies by 40% for 60 seconds and recovers 20 Ability Cost for all allies. |
Lv.MAX | In addition to normal effects, increases stats of all allies by 50% for 60 seconds and recovers 25 Ability Cost for all allies. |
Fire Element Effect[]
|
Certain Monster Gear Skills require an active Fire Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Fire Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Element Effect[]
|
Certain Monster Gear Skills require an active Water Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Water Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Element Effect[]
|
Certain Monster Gear Skills require an active Wind Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Wind Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Element Effect[]
|
For a list of Monster Gear Skills that has Light Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Dark Element Effect[]
|
Certain Monster Gear Skills require an active Dark Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Dark Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Time Element Effect[]
|
For a list of Monster Gear Skills that has Time Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Star Element Effect[]
|
For a list of Monster Gear Skills that has Star Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Element of Destiny[]
|
For a list of Monster Gear Skills that has Element of Destiny, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Seraphic Element Effect[]
|
The following effect is removed during Guild Crystal Assault:
- Increases max HP by 40%.
For a list of Monster Gear Skills that has Seraphic Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Unison Lock[]
When Unison Lock is active, Unison Attacks of Elements specified by these effects cannot be used.
Most Unison Locks are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Fire Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Fire Element Monsters for the duration of the effect. If a Fire Element Monster is used before Fire Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Fire Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Water Element Monsters for the duration of the effect. If a Water Element Monster is used before Water Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Water Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Wind Element Monsters for the duration of the effect. If a Wind Element Monster is used before Wind Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Wind Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Light Element Monsters for the duration of the effect. If a Light Element Monster is used before Light Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Light Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Dark Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Dark Element Monsters for the duration of the effect. If a Dark Element Monster is used before Dark Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Dark Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Time Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Time Element Monsters for the duration of the effect. If a Time Element Monster is used before Time Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Time Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Boss Field[]
Boss Field are Field Effects that are only available to Bosses in Quests.
As they are exclusive to Bosses, all Boss Fields are applied on the enemy side of the field, which means that these can only be removed by Unison Locks which target the user's enemy side of the field, or by defeating all of the Boss's components in the wave. Revived components will reactivate the Boss Field.
Magmamollusc and Magmamollusc the Sucker[]
|
Hemera x Sixth Angel and [WC] Hemera x Sixth Angel[]
|
When this Field Effect is applied, affected targets will nullify Status Debuffs before they are even applied to them, along with increasing their DEF and MDEF by 80%. Additionally, specific effects are applied to components that remain alive. This Field Effect remains active as long as at least one of the legs are alive on the field.
Additional Notes:
- Can be removed by cancelling out with Unison Lock, or by defeating its Left Leg and Right Leg.
Collapse[]
Most Collapse Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Dazzle Collapse[]
|
When this Field Effect is applied, affected targets will have their Attack Ability Accuracy reduced by 20%.
For a list of Monster Gear Skills that has Dazzle Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Deceleration Collapse[]
|
When this Field Effect is applied, affected targets will have their Cost Recovery Speed (Player Characters) and Action Speed (Non-Player Characters) reduced.
For a list of Monster Gear Skills that has Deceleration Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Deconstructive Collapse[]
|
When this Field Effect is applied, affected targets will nullify Status Buffs before they are even applied to them.
For a list of Monster Gear Skills that has Deconstructive Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Emaciated Collapse[]
|
When this Field Effect is applied, affected targets will have their healing effects reduced.
For a list of Monster Gear Skills that has Emaciated Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Fictional Collapse[]
When this Field Effect is applied, affected targets will nullify Critical Hit Chance Increase buffs before they are even applied to them.
For a list of Monster Gear Skills that has Fictional Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Oblivion Collapse[]
|
When this Field Effect is applied, affected targets will have their Cooldown Time increased by 30%.
For a list of Monster Gear Skills that has Oblivion Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Pain Collapse[]
|
When this Field Effect is applied, affected targets will have the physical and magic Ability Power of their damage received increased]] by 30.
For a list of Monster Gear Skills that has Pain Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Gene[]
Most Gene Effects are usually applied on the user's allied side of the field, which means that these can only be removed by Field Effects that target the user's allied side of the field, or by waiting for the Effect's duration to expire.
Fire Gene[]
|
For a list of Monster Gear Skills that has Fire Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Gene[]
|
For a list of Monster Gear Skills that has Water Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Gene[]
|
For a list of Monster Gear Skills that has Wind Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Star Gene[]
|
For a list of Monster Gear Skills that has Star Gene, see:
- Category:Monster Gear with Star Gene
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Pain[]
Most Pain Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Searing Pain[]
|
When this Field Effect is applied, affected targets will have their Fire Unison damage taken increased and their DEF reduced.
For a list of Monster Gear Skills that has Searing Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Aquatic Pain[]
|
When this Field Effect is applied, affected targets will have their Water Unison damage taken increased and their ATK reduced.
For a list of Monster Gear Skills that has Aquatic Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Pain[]
|
When this Field Effect is applied, affected targets will have their Wind Unison damage taken increased and their Critical Hit Chance reduced.
For a list of Monster Gear Skills that has Wind Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Pain[]
|
When this Field Effect is applied, affected targets will have their Light Unison damage taken increased and their MATK reduced.
For a list of Monster Gear Skills that has Light Pain, see:
Dark Pain[]
|
When this Field Effect is applied, affected targets will have their Dark Unison damage taken increased and their MDEF reduced.
For a list of Monster Gear Skills that has Dark Pain, see:
Cypher Pain[]
When this Field Effect is applied, affected targets will have their Time Unison damage taken increased and their MDEF reduced.
For a list of Monster Gear Skills that has Cypher Pain, see:
Stellar Pain[]
When this Field Effect is applied, affected targets will have their Star Unison damage taken increased and their DEF and MDEF reduced.
For a list of Monster Gear Skills that has Stellar Pain, see:
Dragon Scars[]
Most Dragon Scars Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Sapphire Dragon Scars[]
|
When this Field Effect is applied, affected targets will have their Water Unison damage taken increased and their Fire Unison damage Ability Power reduced.
For a list of Monster Gear Skills that has Sapphire Dragon Scars, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Emerald Dragon Scars[]
|
When this Field Effect is applied, affected targets will have their Wind Unison damage taken increased and their Water Unison damage Ability Power reduced.
For a list of Monster Gear Skills that has Emerald Dragon Scars, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Notes[]
- Originally, Element Effects reduced the opposing Unison Attack and Great Spirit Unison Attack by 50%. As of October 4th, this has been increased to 80% for all Element Effects.