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General is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Soldier Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become a General and are able to unlock a new set of Skills.

With enough Skills, Abilities, Class Traits, and upon completing certain requirements a General can be promoted to Royal Protector, and then to Vanguard.


Conditions to Acquire[]


Sub Traits[]

As Generals, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Poison Mastery Poison Mastery Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. Archer Archer
Anti-Lancer Lv Anti-Lancer Lv.1 Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Archer Archer
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Archer Archer
Hat Up Lv Hat Up Lv.1 Increases MDEF of Hat Gear by 3%. Archer Archer
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Class Traits[]

Class Traits
A champion of the defensive arts, this Class is the tank of the team. Using extravagant swordsmanship and bearing heavy armor, the General stands in the vanguard as a barrier from attacks.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 22,700 Proficiency is required in order to complete the General Growth Ring.

Divine Smash[]

Icon Name Type Cooldown COST Proficiency Proficiency
Divine Smash
Divine Smash
Abilities 6 12 1500
Details:
Ability Power 160. Damages one enemy with physical damage that uses both ATK and DEF.
Added effect: Blinds the target for 10 seconds at success of 60 points.

Additional Notes:


Slash Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.1
Class Trait - - 800
Details:
Increases ATK of Sword and Axe Gear by 2%.


Slash Up Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.2
Class Trait - - 800
Details:
Increases ATK of Sword and Axe Gear by 3%.


Sacred Hand[]

Icon Name Type Cooldown COST Proficiency Proficiency
Sacred Hand
Sacred Hand
Abilities 25 18 1200
Details:
Ability Power 70. Heals the HP of yourself and adjacent allies (up to three total targets).
Added effect: Removes applicable debuffs.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Sacred Hand Sacred Hand Enchantment Jewel Enchantment Paths


Charisma[]

Icon Name Type Cooldown COST Proficiency Proficiency
Charisma
Charisma
Abilities 20 5 1200
Details:
Increases the Unison gauge by 5 for all allies excluding yourself, and casts a 20-second effect that has a 10% chance to ignore all physical and magic damage.
Added effect: Increases your character's DEF and MDEF by 20% for 20 seconds.

Additional Notes:


Attack Up[]

Icon Name Type Cooldown COST Proficiency Proficiency
Attack Up
Attack Up
Class Trait - - 1600
Details:
Increases ATK by 3%.


Armor Up Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Armor Up Lv
Armor Up Lv.4
Class Trait - - 1600
Details:
Increases DEF of Armor Gear by 12%.


Slash Up Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.3
Class Trait - - 2000
Details:
Increases ATK of Sword and Axe Gear by 5%.


Anti-Archer Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Anti-Archer Lv
Anti-Archer Lv.4
Class Trait - - 2000
Details:
Increases Ability Power for physical/magic attack Abilities used against Archers by 20.


Vanquish[]

Icon Name Type Cooldown COST Proficiency Proficiency
Vanquish
Vanquish
Abilities 6 14 3000
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and DEF.
Added effect: Reduces target's ATK and MATK by 10% for 30 seconds.

Combos:
Combo effect: When used after Smash, Hard Smash, Fateful Smash, or Divine Smash, deals physical damage with an Ability Power of 150 that uses both ATK and DEF.
Increases the ATK and MATK reduction added effect to 20%.

Additional Notes:


Dual Sword[]

Icon Name Type Cooldown COST Proficiency Proficiency
Dual Sword
Dual Sword
Abilities 9 18 3000
Details:
Ability Power 120. Attacks one enemy twice with physical damage that uses both ATK and DEF.
Added effect: Increases your Aggro for 10 seconds.

Additional Notes:


DEF Boost Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
DEF Boost Lv
DEF Boost Lv.4
Shared Trait - - 4000
Details:
Increases DEF by 7%.


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