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Class-Berserker Icon

Jester is the second Class from the Berserker Base Extra Class.


Conditions to Acquire[]


Sub Traits[]

As Jesters, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Smash Mastery Smash Mastery Increases Ability Power for "Smash", "Hard Smash", and "Fateful Smash" by 20 when a Sword or Axe is equipped in your main weapon slot. Soldier Soldier
Anti-Archer Lv Anti-Archer Lv.1 Increases Ability Power for physical/magic attack Abilities against Archers by 7. Soldier Soldier
Armor Up Lv Armor Up Lv.1 Increases DEF of Armor Gear by 3%. Soldier Soldier
Helm Up Lv Helm Up Lv.1 Increases DEF of Helm Gear by 3%. Soldier Soldier
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Poison Mastery Poison Mastery Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. Archer Archer
Anti-Lancer Lv Anti-Lancer Lv.1 Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Archer Archer
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Archer Archer
Hat Up Lv Hat Up Lv.1 Increases MDEF of Hat Gear by 3%. Archer Archer
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Anti-Soldier Lv Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Mage Mage
Burst Mastery Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Mage Mage
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 107,550 Proficiency is required in order to complete the Jester Growth Ring.

Recurring Nightmare[]

Icon Name Type Cooldown COST Proficiency Proficiency
Recurring Nightmare
Recurring Nightmare
Abilities 4 0 6750
Details:
Target: self. Consumes 20% of max HP [Demerit] and recovers 10 Cost.
Added effect: Ability Power 150. Deals physical damage to one enemy. (Cannot be used when your remaining HP is 20% or less.)
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)

Additional Notes:


Jester Weapon[]

Icon Name Type Cooldown COST Proficiency Proficiency
Jester Weapon
Jester Weapon
Class Trait - - 4500
Details:
Boosts the ATK/MATK of axes, scythes, guns, staves, and relics by 30%.


Jester Guard[]

Icon Name Type Cooldown COST Proficiency Proficiency
Jester Guard
Jester Guard
Class Trait - - 3600
Details:
Boosts the MDEF of helms and armor by 30%.


Heart Sacrifice[]

Icon Name Type Cooldown COST Proficiency Proficiency
Heart Sacrifice
Heart Sacrifice
Abilities 5 21 5400
Details:
Target: 1 enemy. Ability Power 130. Deals physical damage 5 times.
Added effect: Decreases your character's HP recovery gains by 30% for 5 seconds [Demerit].

Combos:
Combo effect: Ability Power 150. When used after Blood Impact, Shower of Carnage, or Recurring Nightmare, deals physical damage to one enemy 5 times.
Added effect: Reduces the target's HP recovery gains by 30% for 5 seconds, and reduces your character's HP recovery gains by 30% for 5 seconds [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Silent Ripper[]

Icon Name Type Cooldown COST Proficiency Proficiency
Silent Ripper
Silent Ripper
Abilities 5 13 5400
Details:
Target: 1 enemy. Ability Power 170. Deals physical damage 3 times using both ATK and MATK.
Added effect: Prohibits Unison of target for 8 seconds with a success value of 80. Prohibits Unison of your character for 8 seconds with a success value of 80 [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


V.S. All Classes Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
V.S. All Classes Lv
V.S. All Classes Lv.3
Class Trait - - 7200
Details:
Boosts the Ability Power of all jobs by 30


Death Sentence[]

Icon Name Type Cooldown COST Proficiency Proficiency
Death Sentence
Death Sentence
Abilities 6 16 7200
Details:
Target: 1 enemy. Ability Power 100. Deals physical damage 5 times using both ATK and MATK.
Added effect: Reduces the target's Unison gauge gains by 2 for 5 seconds, and reduces your character's Unison gauge gains by 2 for 5 seconds [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Purgatorium[]

Icon Name Type Cooldown COST Proficiency Proficiency
Purgatorium
Purgatorium
Abilities 6 18 9000
Details:
Usable when a staff or relic is equipped as your main weapon.
Target: 1 enemy. Ability Power 150. Deals magic damage that penetrates any nullifying or invulnerability effects 5 times with a success value of 80.
Added effect: Casts Miasma on your character for 6 seconds [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Suicide Bullet[]

Icon Name Type Cooldown COST Proficiency Proficiency
Suicide Bullet
Suicide Bullet
Abilities 7 15 9000
Details:
Usable when a gun is equipped as your main weapon.
Target: 1 enemy. Ability Power 240. Deals physical damage and magic damage 1 time each.
Added effect: Reduces the target's Unison gauge by 10 and decreases your Unison gauge by 10 [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Terpsichore[]

Icon Name Type Cooldown COST Proficiency Proficiency
Terpsichore
Terpsichore
Abilities 4 14 13500
Details:
Target: random enemy. Ability Power 90. Deals magic damage 3 times.
Added effect: Reduces your character's status ailment resistance by 30 for 10 seconds [Demerit].

Combos:
Combo effect: Ability Power 110. When used after Kill Dance or Terpsichore, deals magic damage to a random enemy 3 times.
Added effect: Increases your critical hit damage Ability Power by 20 for 10 seconds, and reduces your status ailment resistance by 30 for 10 seconds [Demerit].
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)

Additional Notes:

  • Can combo with itself.


Evil Quake[]

Icon Name Type Cooldown COST Proficiency Proficiency
Evil Quake
Evil Quake
Abilities 5 25 13500
Details:
Usable when an axe or scythe is equipped as your main weapon.
Consumes 30% of your max HP [Demerit]. Target: 1 enemy. Ability Power 200. Deals physical damage 3 times that penetrates damage reduction and damage reflection effects with a success value of 70.
Added effect: Increases your critical hit chance by 30% for 5 seconds. (Cannot be used when your remaining HP is 30% or less.)
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Attack Boost[]

Icon Name Type Cooldown COST Proficiency Proficiency
Attack Boost
Attack Boost
Shared Trait - - 22500
Details:
Increases ATK/MATK by 3%.


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