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This Article is about the Class. For the Monster Gear, see Lancer (Gear).

Class-Lancer Icon
"The Lancer is the powerhouse of the group dedicated to attacking. They focus all of their energy into thrusting, thrusting, and thrusting some more until the enemy is dust! They can also bring the enemy to Break more easily than the other classes. If you choose to be a Lancer, attack like crazy!"
— Filo

Lancer is one of the five Basic Classes available to the player when starting Unison League. Lancers are the physical-damage powerhouse of the game. Using Lance Lances and Scythe Scythes, they deal tons of damage in exchange for Defense. This class is for those who enjoy burst damage and fast-hitting skills.

With enough Skills, Abilities, and Class Traits, a Lancer can be promoted to High Lancer and Dragoon. Upon completing certain requirements, Lancers can be promoted to their Advanced Classes which are the Archdragoon, Executioner, and Val Dragoon. Lancers have an advantage against Mage Mages, but are vulnerable to Archer Archers.

Class-Lancer Information


Class Traits[]

Class Traits
A true powerhouse of punishment, this Class sacrifices defense for a focus on attack.
The Lancer boasts the highest attack and utilizes targeted strikes that pulverize.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 770 Proficiency is required in order to complete the Lancer Growth Ring.

Pierce[]

Icon Name Type Cooldown COST Ability From
Pierce
Pierce
Abilities 6 10 Starting Ability
Details:
Ability Power 130. Deals physical damage to one enemy.
Added effect: Increase the target's Break by 5.

Additional Notes:


Attack Stance[]

Icon Name Type Cooldown COST Proficiency Proficiency
Attack Stance
Attack Stance
Abilities 40 0 50
Details:
Increases your character's physical Ability Power by 20 but increases Ability Power damage taken by 25 for 40 seconds.


Rush[]

Icon Name Type Cooldown COST Proficiency Proficiency
Rush
Rush
Abilities 9 12 20
Details:
Ability Power 100. Deals physical damage to one enemy 1-3 times.

Additional Notes:


Focus[]

Icon Name Type Cooldown COST Proficiency Proficiency
Focus
Focus
Abilities 10 10 20
Details:
Increases the critical hit chance of one ally and their adjacent allies (max three allies) by 20% for 60 seconds.


Pole Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Pole Up Lv
Pole Up Lv.1
Class Trait - - 40
Details:
Increases ATK of Lance and Scythe Gear by 2%.


Sting Mastery[]

Icon Name Type Cooldown COST Proficiency Proficiency
Sting Mastery
Sting Mastery
Class Trait - - 40
Details:
Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 20 when a Lance or Scythe is equipped in your main weapon slot.


Anti-Mage Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Anti-Mage Lv
Anti-Mage Lv.1
Class Trait - - 80
Details:
Increases Ability Power for physical/magic attack Abilities used against Mages by 7.


Pole Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Pole Up Lv
Pole Up Lv.1
Class Trait - - 80
Details:
Increases ATK of Lance and Scythe Gear by 2%.


Thrust[]

Icon Name Type Cooldown COST Proficiency Proficiency
Thrust
Thrust
Abilities 7 10 120
Details:
Ability Power 140. Deals physical damage to one enemy.
Added effect: Paralyzes the target for 10 seconds at success of 30 points.

Combos:
Combo effect: When used after Pierce, Sting, or Savage Sting, deals physical damage with an Ability Power of 150.
Increases the paralysis added effect success value to 50.

Additional Notes:


War Cry[]

Icon Name Type Cooldown COST Proficiency Proficiency
War Cry
War Cry
Abilities 10 10 120
Details:
Increases the ATK of one ally and their adjacent allies (max three allies) by 20% for 60 seconds.


ATK Boost Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
ATK Boost Lv
ATK Boost Lv.1
Shared Trait - - 200
Details:
Increases ATK by 2%.


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