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Class-Mage Icon
"The Mage is a magic-attacking professional. They can learn attack Abilities that allow them to do heavy damage to several targets at once. They suffer from a lower HP than the other Classes, but what they lack in that department they make up for with the ability to pound several enemies at once! And, oh boy does that feel good!"
— Filo

Mage is one of the five Basic Classes available to the player when starting Unison League. Using Staff Staves and Charms, they offer insanely high MATK and abilities that use their MATK to leave serious dents in the enemy as well as area damage.

With enough Skills, Abilities, and Class Traits, a Mage can be promoted to Sorcerer and High Sorcerer. Upon completing certain requirements, Mages can be promoted to their Advanced Classes which are the Wizard, Arcana Lord, and Zodiac. Mages have an advantage against Soldier Soldiers, but are vulnerable to Lancer Lancers.

Class-Mage Information


Class Traits[]

Class Traits
A master of magical assault, this Class utilizes magical spells to inflict damage on foes. Using powerful magic attacks, the Mage crushes all that stand in its way.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 770 Proficiency is required in order to complete the Mage Growth Ring.

Ether Burst[]

Icon Name Type Cooldown COST Ability From
Ether Burst
Ether Burst
Abilities 5 14 Starting Ability
Details:
Ability Power 80. Deals magic damage to one enemy and each adjacent enemies (max three enemies).

Combos:
Combo effect: When used after Concentrate, deals magic damage with an Ability Power of 100.

Additional Notes:


Concentrate[]

Not to be confused with Concentration, the Status Buff.

Icon Name Type Cooldown COST Proficiency Proficiency
Concentrate
Concentrate
Abilities 5 0 50
Details:
Increases the Ability Power of your next magic attack Ability by 15.

Additional Notes:


Photon Edge[]

Icon Name Type Cooldown COST Proficiency Proficiency
Photon Edge
Photon Edge
Abilities 4 10 20
Details:
Ability Power 140. Deals magic damage to one enemy.
Added effect: Reduces the target's MDEF by 10% for 15 seconds.

Additional Notes:


Mystic[]

Icon Name Type Cooldown COST Proficiency Proficiency
Mystic
Mystic
Abilities 10 10 20
Details:
Increases the MATK of one ally and their adjacent allies (max three allies) by 20% for 60 seconds.


Rod Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Rod Up Lv
Rod Up Lv.1
Class Trait - - 40
Details:
Increases MATK of Staff and Charm Gear by 2%.


Burst Mastery[]

Icon Name Type Cooldown COST Proficiency Proficiency
Burst Mastery
Burst Mastery
Class Trait - - 40
Details:
Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot.


Anti-Soldier Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Anti-Soldier Lv
Anti-Soldier Lv.1
Class Trait - - 80
Details:
Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7.


Rod Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Rod Up Lv
Rod Up Lv.1
Class Trait - - 80
Details:
Increases MATK of Staff and Charm Gear by 2%.


Mind Trick[]

Icon Name Type Cooldown COST Proficiency Proficiency
Mind Trick
Mind Trick
Abilities 6 14 120
Details:
Ability Power 80. Deals magic damage to one enemy and their adjacent enemies (max three enemies).
Added effect: Confuses the target for 10 seconds with a success value of 40.

Combos:
Combo effect: When used after Concentrate, deals magic damage with an Ability Power of 90 and increases the success value of the confuse added effect to 60.

Additional Notes:


Omen[]

Icon Name Type Cooldown COST Proficiency Proficiency
Omen
Omen
Abilities 15 8 120
Details:
Reduces the status ailment resistance of all enemies by 20 for 60 seconds.


MATK Boost Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
MATK Boost Lv
MATK Boost Lv.1
Shared Trait - - 200
Details:
Increases MATK by 2%.


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