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Class-Archer Icon

Ranger is the third Class from the Archer Base Class. Players can attain this class upon completing the Archer and Hunter Growth Ring.


Class Traits[]

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Ranger can handle itself with confidence in all situations.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 9,900 Proficiency is required in order to complete the Ranger Growth Ring.

Lethal Strikes[]

Icon Name Type Cooldown COST Proficiency Proficiency
Lethal Strikes
Lethal Strikes
Abilities 7 13 300
Details:
Ability Power 70. Attacks an enemy three times for physical damage and three times for magic damage at success of 55 points.

Combos:
Combo effect: When used after Hunt, attacks three times with physical damage and three times with magic damage, both with an Ability Power of 90 and a success value of 55.

Additional Notes:


Deadly Poison[]

Icon Name Type Cooldown COST Proficiency Proficiency
Deadly Poison
Deadly Poison
Abilities 5 12 250
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 70 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 150 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:


World Tree's Blessing[]

Icon Name Type Cooldown COST Proficiency Proficiency
World Tree's Blessing
World Tree's Blessing
Abilities 40 20 250
Details:
Heals the HP of one ally and their adjacent allies (max three allies) with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:


Healing Mastery[]

Icon Name Type Cooldown COST Proficiency Proficiency
Healing Mastery
Healing Mastery
Class Trait - - 600
Details:
Increases effect of "Healing Wind" and "World Tree's Blessing" by 5% when a Bow or Gun is equipped in your main weapon slot.


Dress Up Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Dress Up Lv
Dress Up Lv.3
Class Trait - - 600
Details:
Increases MDEF of Clothing Gear by 8%.


Anti-Lancer Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Anti-Lancer Lv
Anti-Lancer Lv.3
Class Trait - - 1100
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 10.


Hat Up Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Hat Up Lv
Hat Up Lv.3
Class Trait - - 1100
Details:
Increases MDEF of Hat Gear by 8%.


Charged Rain[]

Icon Name Type Cooldown COST Proficiency Proficiency
Charged Rain
Charged Rain
Abilities 7 15 1600
Details:
Ability Power 150. Attacks an enemy three times randomly for physical damage or magic damage at success of 60 points.

Additional Notes:


Soul Guardian[]

Icon Name Type Cooldown COST Proficiency Proficiency
Soul Guardian
Soul Guardian
Abilities 30 15 1600
Details:
Increases the MDEF of all allies by 30% for 60 seconds.


MDEF Boost Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
MDEF Boost Lv
MDEF Boost Lv.3
Shared Trait - - 2500
Details:
Increases MDEF by 5%.



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