"The Soldier plays a leadership role in the group and defends the other members.They draw the enemy's attacks toward themselves and mainly learn Abilities that protect friendlies or reduce the enemy's ATK. As the Soldier takes the brunt of the action, they're given a higher HP than other classes. If you work to defend group members and cooperate with them to defeat the enemy, you'll make for a solid Soldier. "
— Filo
Soldier is one of the five Basic Classes available to the player when starting Unison League. Soldiers are the tank of the classes. Using Swords and Axes , they offer boosts to the party's survival rate, ability to lower and take damage for others, and are able to break the maximum HP threshold. As from their main role as a defender, Soldiers can also take on the role as secondary damage dealers.
With enough Skills, Abilities, and Class Traits, a Soldier can be promoted to Knight and Paladin . Upon completing certain requirements, Soldiers can be promoted to their Advanced Classes which are the General , Royal Protector , and Vanguard . Soldiers have an advantage against Archers , but are vulnerable to Mages .
Class Traits [ ]
Class Traits
A champion of the defensive arts, this Class is the tank of the team. Using extravagant swordsmanship and bearing heavy armor, the Soldier stands in the vanguard as a barrier.
Trait Effects [ ]
Growth Ring [ ]
A total of 770 Proficiency is required in order to complete the Soldier Growth Ring.
Smash [ ]
Icon
Name
Type
Cooldown
COST
Ability From
Smash
Abilities
5
10
Starting Ability
Details: Ability Power 140. Deals physical damage to one enemy.
Limipedia Entry (English • Japanese )
Smash Enchantment Paths
Lowered Cost
+1
COST: 10 -> 9
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
70%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
COST: 9 -> 8
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
COST: 8 -> 7
Augment
100 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
COST: 7 -> 6
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +4 Success Rate 3}}}%
Increased Damage Ability Power
+1
Ability Power 142 . Deals physical damage to one enemy.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
Ability Power 144 . Deals physical damage to one enemy.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
Ability Power 146 . Deals physical damage to one enemy.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
Ability Power 148 . Deals physical damage to one enemy.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
+5
Ability Power 150 . Deals physical damage to one enemy.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +5 Success Rate 3}}}%
+6
Ability Power 152 . Deals physical damage to one enemy.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +6 Success Rate 3}}}%
+7
Ability Power 154 . Deals physical damage to one enemy.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +7 Success Rate 3}}}%
+8
Ability Power 156 . Deals physical damage to one enemy.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +8 Success Rate 3}}}%
+9
Ability Power 158 . Deals physical damage to one enemy.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +9 Success Rate 3}}}%
+10
Ability Power 160 . Deals physical damage to one enemy.
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +10 Success Rate 3}}}%
Additional Notes:
Defense Stance [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Defense Stance
Abilities
40
0
50
Details: Reduces Ability Power damage taken by your character by 20, but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Limipedia Entry (English • Japanese )
Defense Stance Enchantment Paths
Lowered Cooldown Time
+1
40 -> 38
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
38 -> 36
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
36 -> 34
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
34 -> 32
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +4 Success Rate 3}}}%
+5
32 -> 30
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +5 Success Rate 3}}}%
+6
30 -> 28
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +6 Success Rate 3}}}%
+7
28 -> 26
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +7 Success Rate 3}}}%
+8
26 -> 24
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +8 Success Rate 3}}}%
+9
24 -> 22
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +9 Success Rate 3}}}%
+10
22 -> 20
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +10 Success Rate 3}}}%
Increased Ability Power Damage Taken Reduction
+1
Reduces Ability Power damage taken by your character by 21 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
Reduces Ability Power damage taken by your character by 22 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
Reduces Ability Power damage taken by your character by 23 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
Reduces Ability Power damage taken by your character by 24 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
+5
Reduces Ability Power damage taken by your character by 25 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
100 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +5 Success Rate 3}}}%
+6
Reduces Ability Power damage taken by your character by 26 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +6 Success Rate 3}}}%
+7
Reduces Ability Power damage taken by your character by 27 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +7 Success Rate 3}}}%
+8
Reduces Ability Power damage taken by your character by 28 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +8 Success Rate 3}}}%
+9
Reduces Ability Power damage taken by your character by 29 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +9 Success Rate 3}}}%
+10
Reduces Ability Power damage taken by your character by 30 , but also decreases Ability Power of damage dealt by 25 for 40 seconds.
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +10 Success Rate 3}}}%
Additional Notes:
Sword Clash [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Sword Clash
Abilities
5
10
20
Details: Ability Power 110. Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds.Combos: Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 120. Increases the ATK reduction added effect to 20%.
Limipedia Entry (English • Japanese )
Sword Clash Enchantment Paths
Lowered Cost
+1
COST: 10 -> 9
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
70%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
COST: 9 -> 8
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
COST: 8 -> 7
Augment
100 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
COST: 7 -> 6
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +4 Success Rate 3}}}%
Increased Damage Ability Power
+1
Ability Power 112 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 122 . Increases the ATK reduction added effect to 20%.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
Ability Power 114 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 124 . Increases the ATK reduction added effect to 20%.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
Ability Power 116 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 126 . Increases the ATK reduction added effect to 20%.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
Ability Power 118 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 128 . Increases the ATK reduction added effect to 20%.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
+5
Ability Power 120 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 130 . Increases the ATK reduction added effect to 20%.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +5 Success Rate 3}}}%
+6
Ability Power 122 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 132 . Increases the ATK reduction added effect to 20%.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +6 Success Rate 3}}}%
+7
Ability Power 124 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 134 . Increases the ATK reduction added effect to 20%.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +7 Success Rate 3}}}%
+8
Ability Power 126 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 136 . Increases the ATK reduction added effect to 20%.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +8 Success Rate 3}}}%
+9
Ability Power 128 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 138 . Increases the ATK reduction added effect to 20%.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +9 Success Rate 3}}}%
+10
Ability Power 130 . Deals physical damage to one enemy. Added effect: Reduces target's ATK by 10% for 40 seconds. Combo effect: When used after Smash , Hard Smash , or Fateful Smash , deals physical damage with an Ability Power of 140 . Increases the ATK reduction added effect to 20%.
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +10 Success Rate 3}}}%
Additional Notes:
Heavy Guard [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Heavy Guard
Abilities
10
10
20
Details: Increases the DEF of one ally and their adjacent allies (max three allies) by 20% for 60 seconds.
Limipedia Entry (English • Japanese )
Heavy Guard Enchantment Paths
Increased DEF Increase
+1
Increases the DEF of one ally and their adjacent allies (max three allies) by 22 % for 60 seconds.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
Increases the DEF of one ally and their adjacent allies (max three allies) by 24 % for 60 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
Increases the DEF of one ally and their adjacent allies (max three allies) by 26 % for 60 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
Increases the DEF of one ally and their adjacent allies (max three allies) by 28 % for 60 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +4 Success Rate 3}}}%
+5
Increases the DEF of one ally and their adjacent allies (max three allies) by 30 % for 60 seconds.
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +5 Success Rate 3}}}%
+6
Increases the DEF of one ally and their adjacent allies (max three allies) by 32 % for 60 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +6 Success Rate 3}}}%
+7
Increases the DEF of one ally and their adjacent allies (max three allies) by 34 % for 60 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +7 Success Rate 3}}}%
+8
Increases the DEF of one ally and their adjacent allies (max three allies) by 36 % for 60 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +8 Success Rate 3}}}%
+9
Increases the DEF of one ally and their adjacent allies (max three allies) by 38 % for 60 seconds.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +9 Success Rate 3}}}%
+10
Increases the DEF of one ally and their adjacent allies (max three allies) by 40 % for 60 seconds.
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +10 Success Rate 3}}}%
Lowered Cost
+1
COST: 10 -> 9
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
70%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
COST: 9 -> 8
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
COST: 8 -> 7
Augment
100 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
COST: 7 -> 6
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
Smash Mastery [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Smash Mastery
Class Trait
-
-
40
Details: Increases Ability Power for "Smash ", "Hard Smash ", and "Fateful Smash " by 20 when a Sword or Axe is equipped in your main weapon slot.
Armor Up Lv.1 [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Armor Up Lv.1
Class Trait
-
-
40
Details: Increases DEF of Armor Gear by 3%.
Anti-Archer Lv.1 [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Anti-Archer Lv.1
Class Trait
-
-
80
Details: Increases Ability Power for physical/magic attack Abilities used against Archers by 7.
Helm Up Lv.1 [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
Helm Up Lv.1
Class Trait
-
-
80
Details: Increases DEF of Helm Gear by 3%.
Life Up [ ]
Life Up Enchantment Paths
Lowered Cost
+1
COST: 10 -> 9
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
70%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
COST: 9 -> 8
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
COST: 8 -> 7
Augment
100 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
COST: 7 -> 6
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 1 +4 Success Rate 3}}}%
Lowered Cooldown Time
+1
40 -> 38
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
38 -> 36
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
36 -> 34
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
34 -> 32
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
+5
32 -> 30
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +5 Success Rate 3}}}%
+6
30 -> 28
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +6 Success Rate 3}}}%
+7
28 -> 26
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +7 Success Rate 3}}}%
+8
26 -> 24
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +8 Success Rate 3}}}%
+9
24 -> 22
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +9 Success Rate 3}}}%
+10
22 -> 20
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +10 Success Rate 3}}}%
Additional Notes:
Knight's Devotion [ ]
Knight's Devotion Enchantment Paths
Increased Damage Receive Damage Taken Reduction
+1
Receive 41 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 51 %.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +1 Success Rate 3}}}%
+2
Receive 42 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 52 %.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +2 Success Rate 3}}}%
+3
Receive 43 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 53 %.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +3 Success Rate 3}}}%
+4
Receive 44 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 54 %.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +4 Success Rate 3}}}%
+5
Receive 45 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 55 %.
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 1 +5 Success Rate 3}}}%
+6
Receive 46 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 56 %.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
80%
x1
100%
x1
{{{Path 1 +6 Success Rate 3}}}%
+7
Receive 47 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 57 %.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
75%
x1
100%
x1
{{{Path 1 +7 Success Rate 3}}}%
+8
Receive 48 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 58 %.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
70%
x1
100%
x1
{{{Path 1 +8 Success Rate 3}}}%
+9
Receive 49 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 59 %.
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
65%
x1
97.5%
x1
{{{Path 1 +9 Success Rate 3}}}%
+10
Receive 50 % of damage taken by one ally for 30 seconds (cannot select yourself). Combo effect: When used after Defense Stance , damage received is increased to 60 %.
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
30%
x1
45%
x1
{{{Path 1 +10 Success Rate 3}}}%
Lowered Cooldown Time
+1
30 -> 29
Augment
50 Proficiency
Success Rate
85%
x1
100%
x1
{{{Path 2 +1 Success Rate 3}}}%
+2
29 -> 28
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +2 Success Rate 3}}}%
+3
28 -> 27
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +3 Success Rate 3}}}%
+4
27 -> 26
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +4 Success Rate 3}}}%
+5
26 -> 25
Augment
50 Proficiency
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +5 Success Rate 3}}}%
+6
25 -> 23
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +6 Success Rate 3}}}%
+7
23 -> 21
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +7 Success Rate 3}}}%
+8
21 -> 19
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +8 Success Rate 3}}}%
+9
19 -> 17
Augment
100 Proficiency, Enchantment Jewel x1
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +9 Success Rate 3}}}%
+10
17 -> 15
Augment
300 Proficiency, Enchantment Jewel x2
Success Rate
(?)%
x1
(?)%
x1
{{{Path 2 +10 Success Rate 3}}}%
DEF Boost Lv.1 [ ]
Icon
Name
Type
Cooldown
COST
Proficiency
DEF Boost Lv.1
Shared Trait
-
-
200
Details: Increases DEF by 2%.
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