Status Debuffs are special effects that create a lingering, temporary change to the affected target's stats. Debuffs refer to negative changes. Status Debuffs can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Debuffs can only be found on specific Monsters. Most Status Debuffs are afflicted by various player or enemy monster abilities. All Status Debuffs are removed upon the completion of Quests and Battles.
All Status Debuffs Contents: | |
1. Status Debuffs Contents: | 2. Special Status Debuffs Contents: |
1.1. Stat Reduction 1.2. Status Ailment Resistance Reduction 1.3. Critical Hit Chance Reduction 1.4. Ability Power Reduction 1.5. Increases Ability Power Received |
2.1. Critical Hit Damage Reduction 2.2. Break 2.3. Ability Cost Reduction 2.4. Cost Recovery Speed Reduction 2.5. Unison Gauge Reduction 2.6. Unison Gauge Gain Reduction 2.7. Action Speed Reduction 2.8. Cooldown Time Increase 2.9. Cost Consumption Increase 2.10. Jealousy |
3. Related Contents: | |
3.1. Status Debuff-Removing Effects 3.2. External Links |
Status Debuffs[]
Status Debuffs[]
All regular Status Debuffs can be removed by Status Debuff Removal. [1]
Stat Reduction[]
Stat Reduction are Status Debuffs that will have the stat values of the target reduced.
For a list of Stat Reduction Debuffs and more information about them, see:
Status Ailment Resistance Reduction[]
Status Ailment Resistance Reduction is a Status Debuff that decreases the target's likelihood to resist status ailments once applied.
For more information about this Status Debuff, see:
Critical Hit Chance Reduction[]
Critical Hit Chance Reduction is a Status Debuff that decreases the target's chance to land a critical hit with their attacks.
For more information about this Status Debuff, see:
Ability Power Reduction[]
Ability Power Reduction are Status Debuffs that will have the Ability Power values of the target reduced.
For a list of Ability Power Reduction Debuffs and more information about them, see:
Increases Ability Power Received[]
Increases Ability Power Received are Status Debuffs that increase the Ability Power of Abilities used on the target.
For a list of Increases Ability Power Received debuffs and more information about them, see:
Special Status Debuffs[]
Special Status Debuffs cannot be removed by Status Debuff Removal, but can be removed by Special Status Debuff Removal. Some Special Debuffs can also be reversed by Kismet.
Critical Hit Damage Reduction[]
Critical Hit Damage Reduction is a Special Status Debuff that decreases the target's Critical Hit Damage Ability Power.
For more information about this Special Status Debuff, see:
Break[]
Battle Effects | Name | Max Stack/s |
---|---|---|
Break | MAX CHAIN!! |
Occurs when target receives a certain amount of damage, a hidden value based on the amount of Break Counters given from an attack. Many Lancer Abilities have bonus to Break infliction, which is further boosted by Gear Skills like Heart of the Spear, Heart of the Sting, Enforcer Testament (works for all attacks, not just the Stings), and etc.
Attacks on the inflicted target deal damage to the target with 80% DEF and MDEF penetration for monsters (as if the monster had 20% of its DEF and MDEF stats), and 20% penetration for players, stacking with other debuffs. [2] Consecutive attacks to the inflicted target causes a chain, refilling Unison gauges faster (up to 13% Unison fill at Max Chain). Only one target from each side can have this debuff at a time.
Break has a chain limit of 10, but can be extended to 20 through Gluttony Spear.
Additional Notes:
- Cannot be removed by Status Debuff Removal.
- Can be removed by Remove Break.
- Unlike other skills, if the first hit of Double Sting causes Break, then the Break Chain instantly starts at "2 CHAIN!!". On the other hand, if Cross Assault, another Lancer double-hit skill, activates Enforcer Testament, the Break Chain progresses from "Chain Start!" to "1 CHAIN!!".
- The following are a list of Abilities with Break:
Name | Class | Break Amount | Target | Notes | |
---|---|---|---|---|---|
Max | With Combo | ||||
Any no Break Bonus attack Ability with less than 100 AP |
All | 1 [3] | N/A | Various | |
Any no Break Bonus attack Ability with 100-199 AP (Includes Gear Skill procs) |
Any | 2 [3] | N/A | Various | |
Any no Break Bonus attack Ability with 200 or more AP (Includes Gear Skill procs) |
All | 3 [3] | N/A | Various | |
Any no Break Bonus Lancer attack Ability with Enforcer Testament x1 |
only | 40 [3] | N/A | Various | |
Any no Break Bonus Lancer attack Ability with Enforcer Testament x2 |
only | 80 [3] | N/A | Various | |
Any no Break Bonus Lancer or Treasure Hunter attack Ability with Executor's Pride x1 |
only | (?) | N/A | Various | |
Any no Break Bonus Lancer or Treasure Hunter attack Ability with Executor's Pride x2 |
only | (?) | N/A | Various | |
Pierce | 5 | N/A | One Enemy | ||
Sting | 10 | 15 | One Enemy | ||
Savage Sting | 10 | 15 | One Enemy | ||
Break Thrust | only | 10 | N/A | One Enemy | |
Double Sting | only | 30 | 40 | One Enemy | |
Severe Sting | only | 40 | N/A | One Enemy | |
Quick Raid | only | 40 | N/A | One Enemy | |
Volcanic Nova | only | 0 | 40 | One Enemy | |
Break Attack | only | 5 [3] | N/A | One Enemy | Special Ability |
Breaking Assault | only | 20 | N/A | One Enemy | Special Ability |
Dragon Claw | only | 0 | 30 | One Enemy | Tower of Judgment Ability |
Execution Spear | only | 40 | N/A | One Enemy | Tower of Judgment Ability |
Gluttony Spear | only | 30 | N/A | One Enemy | Gear Awakening Ability |
Lunatic Dagger | only | 30 | 40 | One Enemy |
Ability Cost Reduction[]
Ability Cost Reduction is a Special Status Debuff that decreases the target's Ability Cost once applied.
For more information about this Special Status Debuff, see:
Cost Recovery Speed Reduction[]
Cost Recovery Speed Reduction is a Special Status Debuff that decreases the target's rate of Ability Cost recovery.
For more information about this Special Status Debuff, see:
Unison Gauge Reduction[]
Unison Gauge Reduction is a Special Status Debuff that decreases the target's Unison Gauge once applied.
For more information about this Special Status Debuff, see:
Unison Gauge Gain Reduction[]
Name | Max Stack/s | |
---|---|---|
Unison Gauge Gain Reduction | 5 [4] | |
Battle Effects | ||
File:Battle-Unison Gauge Gain Reduction Effect.png |
Targets with this debuff will have the rate of their Unison gauge gain reduced. The amount of Unison gauge will be displayed in blue for the duration of the buff.
For a list of Monster Gear Skills that has Unison Gauge Gain Reduction, see:
Additional Notes:
- Can be overridden by Unison Gauge Gain Increase.
- The following are a list of Abilities with Unison Gauge Gain Reduction:
Name | Class | Amount | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Riot Break | only | 1 | N/A | 20s | One Enemy | |
Lion Formation | only | 2 | N/A | 5s | All Enemies | |
Death Sentence | only | 2 | N/A | 5s | One Enemy | |
Death Sentence | only | 2 | N/A | 5s | Self only | [Demerit] |
Treasure Hunt | only | 1 | 1 | 30s | One Enemy PC |
Action Speed Reduction[]
Action Speed Reduction is a Special Status Debuff that decreases the target's speed of performing actions. This debuff only works on CPU targets.
For more information about this Special Status Debuff, see:
Cooldown Time Increase[]
Name | Max Stack/s |
---|---|
Cooldown Time Increase | (?) |
Battle Effects | |
(?) |
Targets with this buff will have their cooldown times on certain Abilities increased by a set percentage. Cooldown times increased will be rounded up to the nearest whole number. The cooldown time for the affected Ability will be displayed in purple.
For a list of Monster Gear Skills that has Cooldown Time Increase, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- Can be overridden by Cooldown Time Reduction.
- Part of the following Status Effects:
- Oblivion Collapse (30%)
Cost Consumption Increase[]
Name | Max Stack/s |
---|---|
Cost Consumption Increase | (?) |
Targets with this debuff will have the Cost consumption of their Abilities increased. The Cost for the affected Ability will be displayed in purple.
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- Can be overridden by Cost Consumption Reduction.
Jealousy[]
Name | Max Stack/s |
---|---|
Jealousy / Jealousy State |
1 |
Official Help Page (Japanese UL) |
Targets with this debuff will nullify Unison Gauge Increase from Cheer, Charisma, and Unison effects, before they are even applied to them. Jealousy can nullify only 1 time, and this effect cannot stack by itself.
For a list of Monster Gear Skills that has Jealousy, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Debuff-Removing Effects.
- Does the opposite of Reliance.
- The following are a list of Abilities with Jealousy:
Ability | |||
---|---|---|---|
Name | Class | Target | Notes |
Lion Formation | Lancer only | All Enemies |
Karma[]
Name | Max Stack/s |
---|---|
Karma | 1 |
Official Help Page |
Targets affected by Karma will remove buffs that can be removed by Status Buff Removal, takes their stacks and remaining duration, and converts them into their corresponding debuff counterparts.
For a list of Monster Gear Skills that has Karma, see:
Additional Notes:
- As it is applied instantaneously onto targets, it cannot by removed by any Removal Effects, but the buffs that are converted into debuffs can be removed by regular Status Debuff-Removing Effects.
- Can be nullified by Nullify Karma.
- Does the opposite of Kismet.
- Any Status Buffs with stacks increased by Limit Break will be converted into their maximum stacks without Limit Break.
- The following are a list of Abilities with Karma:
Name | Class | Target | Notes |
---|---|---|---|
Hanged Man | Mage only | All Enemies |
Nullify Status Buffs[]
Name | Max Stack/s |
---|---|
Nullify Status Buffs | 1 |
Targets with this debuff nullify Status Buffs before they are even applied to them.
For a list of Monster Gear Skills that has Nullify Status Buffs, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
Nullify Critical Hit Chance Increase[]
Name | Max Stack/s |
---|---|
Nullify Critical Hit Chance Increase | 1 |
Targets with this debuff nullify Critical Hit Chance Increase before they are even applied to them.
For a list of Monster Gear Skills that has Nullify Critical Hit Chance Increase, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
Attack Ability Accuracy Reduction[]
Attack Ability Accuracy Reduction is a Status Effect that reduces the target's success value for their attacking Abilities.
For more information about this Status Effect, see:
Ability Cost Change[]
Name | Max Stack/s |
---|---|
Ability Cost Change | 100 |
Targets of this debuff will have their current Ability Cost replaced by a certain amount.
For a list of Monster Gear Skills that has Ability Cost Change, see:
Additional Notes:
- Cannot be removed by any Status Debuff-Removing Effects.
Status Debuff Removal Resistance[]
Status Debuff Removal Resistance is a Status Effect that nullifies Status Debuff Removal, Special Status Debuff Removal, and Kismet being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Status Debuff Removal[]
Nullify Status Debuff Removal is a Status Effect that nullifies Status Debuff Removal being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Special Status Debuff Removal[]
Nullify Special Status Debuff Removal is a Status Effect that nullifies Special Status Debuff Removal being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Kismet[]
Nullify Kismet is a Status Effect that nullifies Kismet being applied on the target with this effect.
For more information about this Status Effect, see:
Time Slice[]
Name | Max Stack/s |
---|---|
Time Slice | (?) |
Targets with this debuff will reduce the duration of current advantageous effects applied to them. Advantageous effects include Status Buffs, Special Status Buffs, and Non-removable Buffs.
For a list of Monster Gear Skills that has Time Slice, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Debuff-Removing Effects.
- Does the opposite of Time Extend.
Continuous Status Debuffs[]
Continuous Status Debuffs are various Status Debuffs that activates their effects every certain amount of time for the entire duration of the Debuffs.
For a list of Continuous Status Debuffs and more information about them, see:
Status Debuff-Removing Effects[]
For information about Removing Status Debuffs, see Status Debuff Removal.