Status Effects are special effects that create a lingering, temporary change to the affected target's stats. Status Buffs refer to positive changes while Status Debuffs refer to negative changes. Status Effects can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Effects can only be found on specific Monsters. Most Status Effects are afflicted by various player or enemy monster abilities. All Status Effects are removed upon the completion of Quests and Battles.
Example
KO'd
Name | Max Stack/s | |
---|---|---|
KO'd / Defeated |
N/A | |
Battle Effects | ||
KO'd is the most effective status ailment.
Status Buffs are special effects that create a lingering, temporary change to the affected target's stats. Buffs refer to positive changes. Status Buffs can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Buffs can only be found on specific Monsters. Most Status Buffs are afflicted by various player or enemy monster abilities. All Status Buffs are removed upon the completion of Quests and Battles.
Status Buffs[]
Status Buffs[]
All regular Status Buffs can be removed by Status Buff Removal. [1]
Stat Increase[]
Stat Increase are Status Buffs that will have the stat values of the target increased.
For a list of Stat Increase Buffs and more information about them, see:
Status Ailment Resistance Increase[]
Status Ailment Resistance Increase is a Status Buff that increases the resistance of the target against most Status Ailments.
For more information about this Status Buff, see:
Critical Hit Chance Increase[]
Critical Hit Chance Increase is a Status Buff that increases the target's chance to land a critical hit with their attacks.
For more information about this Status Buff, see:
Ability Power Increase[]
Ability Power Increase are Status Buffs that will have the Ability Power values of the target increased. This section also includes Unison Damage Ability Power Increase Buffs.
For a list of Ability Power Increase Buffs and more information about them, see:
Decreases Ability Power Received[]
Decreases Ability Power Received are Status Buffs that decrease the Ability Power of Abilities used on the target.
For a list of Decreases Ability Power Received Buffs and more information about them, see:
Maximum HP Increase[]
Maximum HP Increase is a Status Buff that increases the target's maximum HP beyond their normal HP cap.
For more information about this Status Buff, see:
Hate[]
Hate is a Status Buff that increases the target's likelihood of being targetted by enemy CPUs' Abilities.
For more information about this Status Buff, see:
Counter Heal[]
Counter Heal is a Status Buff that recovers the target's HP by a set amount for each hit they receive while the buff is active.
For more information about this Status Buff, see:
Life Drain[]
Life Drain is a Status Buff that recovers the target's HP by a set amount for each hit they land on an enemy while the buff is active.
For more information about this Status Buff, see:
Beast[]
Beast is a Status Buff that removes the target's debuffs and ailments, and gives the target Ward, and increases their ATK, and MATK once the buff is active.
For more information about this Status Buff, see:
Hero King's Authority[]
Hero King's Authority is a Status Buff that increases all of the target's stats, increases their physical and magic Ability Power, and gives the target chances to nullify physical and magic damage tekan once the buff is active.
For more information about this Status Buff, see:
Senpai♪[]
Senpai♪ is a Status Buff that increases all of the target's stats, recovers the target's HP every 5 seconds, and decreases the physical and magic Ability Power of damage the target receives once the buff is active.
For more information about this Status Buff, see:
Special Status Buffs[]
Certain Special Status Buffs cannot be removed by Status Buff Removal, and can only be removed by specific Removal Effects that are able to remove them. [1]
Critical Hit Damage Increase[]
Critical Hit Damage Increase is a Status Buff that increases the target's critical hit damage with their attacks.
For more information about this Special Status Buff, see:
Damage Reduction[]
Damage Reduction are Special Status Buffs that will reduce all damage taken by a certain amount.
For a list of Damage Reduction Buffs and more information about them, see:
Damage Reflection[]
Damage Reflection is a Special Status Buff that reflects certain amounts of damage the target receives back to the attacking enemy.
For more information about this Special Status Buff, see:
Cost Recovery Speed Increase[]
Cost Recovery Speed Increase is a Special Status Buff that increases the target's rate of Ability Cost recovery.
For more information about this Special Status Buff, see:
Unison Gauge Gain Increase[]
Unison Gauge Gain Increase is a Special Status Buff that increases the target's rate of gaining Unison Gauge.
For more information about this Special Status Buff, see:
Action Speed Increase[]
Action Speed Increase is a Special Status Buff that increases the target's speed of performing actions. This buff only works on CPU targets.
For more information about this Special Status Buff, see:
Ward[]
Ward is a Special Status Buff that enables the target to survive a fatal hit and leave them at 1 HP.
For more information about this Special Status Buff, see:
Resurrection[]
Resurrection is a Special Status Buff that enables the target to survive a fatal hit and recover their health by 60% of their maximum HP.
For more information about this Special Status Buff, see:
Cost Consumption Reduction[]
Name | Max Stack/s |
---|---|
Cost Consumption Reduction | 50% |
Targets with this buff will have the Cost consumption of their Abilities reduced. The Cost for the affected Ability will be displayed in yellow.
Additional Notes:
- It is only available in the Godlike Swiftness Rule of the Battle Colosseum.
- Cannot be removed by Status Buff Removal.
- As it is a Battle Colosseum Rule-only Status Buff, it cannot be removed by any Status Buff-Removing Effects.
- Can be overridden by Cost Consumption Increase.
Cooldown Time Reduction[]
Cooldown Time Reduction is a Special Status Buff that lowers the cooldown of the Abilities used by the target while the buff is active.
For more information about this Special Status Buff, see:
Healing Power Increase[]
Healing Power Increase is a Special Status Buff that increases the Healing Power of the target's Healing Abilities.
For more information about this Special Status Buff, see:
Elemental Attack Damage Boosts[]
Elemental Attack Damage Boost are Special Status Buffs that increase the damage inflicted on monsters that the players' element are strong against with all Abilities except Unison Attacks. All Element Advantage Boost buffs can be stacked for up to 10 times, not counting the Elemental Attack given by Weapon and Monster Gear.
Damage increases from elemental advantage boosts will be increased by ATK and/or MATK raising boosts as these will be factored in first raising the base.
For a list of Elemental Attack Damage Boost Buffs and more information about them, see:
Awakening[]
Awakening is a Special Status Buff that triggers upon having a target with Awakening Standby Mode lose their health until they have 60% HP left. It then removes the target's ailments and debuffs, increases all of the target's stats, critical hit chance, physical and magic Ability Power, and applies a physical and magic damage reduction to the target once the buff is active.
For more information about this Special Status Buff, see:
Frenzy[]
Frenzy is a Special Status Buff that removes the target's ailments and debuffs, permits piercer through damage reduction and damage reflection effects on the target's Attack Abilities, and nullifies ailments and debuffs from the target once the buff is active.
For more information about this Special Status Buff, see:
Elevation[]
Elevation or Elevate is a Special Status Buff that increases the target's activation chances for damage or healing effect Gear Skills in their Main Gear Slots.
For more information about this Special Status Buff, see:
Concentration[]
Not to be confused with Concentrate, the Mage Ability.
Concentration is a Special Status Buff that increases the target's activation chances for damage reduction and damage reflection Gear Skills in their Main Gear Slots.
For more information about this Special Status Buff, see:
Piercer[]
Piercer is a Special Status Buff that enables the target to ignore certain defensive effects.
For more information about this Special Status Buff, see:
Limit Breaks[]
Limit Break are Special Status Buffs that raise the limit on the effects of certain buffs. Limit Break on its own does not affect stats nor does it provide the buff it raises the limit on. The effects of this buff cannot be stacked.
For a list of Limit Break Buffs and more information about them, see:
Element Unison Damage Ability Power Increase[]
Element Unison Damage Ability Power Increase are Special Status Buffs that increase the Ability Power of a specific Element's Unison Damage.
For a list of Element Unison Damage Ability Power Increase Buffs and more information about them, see:
Element Great Spirit Unison Attack Ability Power Increase[]
Element Great Spirit Unison Attack Ability Power Increase are Special Status Buffs that increase the Ability Power of a specific Great Spirit's Unison Attack.
For a list of Element Great Spirit Unison Attack Ability Power Increase Buffs and more information about them, see:
Unison Gauge Capacity Increase[]
Unison Gauge Capacity Increase is a Special Status Buff that increases the target's capacity for their Unison Gauge.
For more information about this Special Status Buff, see:
Continuous Status Buffs[]
Continuous Status Buffs are various Status Buffs that activates their effects every certain amount of time for the entire duration of the Buffs. This section also includes Continuous Healing Buffs.
For a list of Continuous Status Buffs and more information about them, see:
Iron Wall[]
Not to be confused with Iron Wall Guard, the Special Rule in Battle Colosseum.
Iron Wall is a Special Status Buff that removes the target's debuffs, reduces the target's physical and magic damage taken, applies a Counter Heal, Concentration, and Resurrection on the target once the buff is active.
For more information about this Special Status Buff, see:
Reliance[]
Reliance is a Special Status Buff that nullifies Unison Gauge Reduction on the target for one time only.
For more information about this Special Status Buff, see:
Dual Attack[]
Dual Attack is a Special Status Buff that reduces the cooldown of the next Ability the target uses to 0.
For more information about this Special Status Buff, see:
Status Buff Removal Resistance[]
Status Buff Removal Resistance is a Special Status Buff that nullifies Status Buff Removal and Karma being applied on the target with this effect.
For more information about this Special Status Buff, see:
Nullify Status Buff Removal[]
Nullify Status Buff Removal is a Special Status Buff that nullifies Status Buff Removal being applied on the target with this effect.
For more information about this Special Status Buff, see:
Nullify Karma[]
Nullify Karma is a Special Status Buff that nullifies Karma being applied on the target with this effect.
For more information about this Special Status Buff, see:
Elemental Defense Increases[]
Elemental Defense Increase, are Special Status Buffs that increase the players' element defenses against the element the particular buff resists. All Element Defense Increase buffs can be stacked for up to (?) times, not counting the Elemental Defense given by Weapon and Monster Gear.
For a list of Elemental Defense Increase Buffs and more information about them, see:
Ability Cost Recovery[]
This Article is about the Status Buff. For the Gear Skill, see Cost Recovery.
Ability Cost Recovery is a Status Effect that increases the target's Ability Cost by a certain amount.
For more information about this Status Effect, see:
Unison Gauge Increase[]
This Article is about the Status Buff. For the Gear Skill, see Unison Gauge Fill.
Unison Gauge Increase is a Status Effect that increases the target's Unison Gauge by a certain amount.
For more information about this Status Effect, see:
Nullify Status Debuffs[]
Nullify Status Debuffs is a Status Effect that nullifies Status Debuffs that are going to be applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Status Ailments[]
Nullify Status Ailments is a Status Effect that nullifies Status Ailments that are going to be applied on the target with this effect.
For more information about this Status Effect, see:
Tohsaka's Magic[]
Name | Max Stack/s |
---|---|
Tohsaka's Magic | 8 (80%, ATK Increase) 8 (80%, DEF Increase) 8 (80%, MATK Increase) 8 (80%, MDEF Increase) 5 (50%, Elevation) |
Targets with this buff will have the below effects applied for a set period of time:
- Casts Elevation by 30%.
- Increases all stats by 30%.
For a list of Monster Gear Skills that has Tohsaka's Magic, see:
Additional Notes:
- Its All Stats Increase can be removed by Status Buff Removal.
King's Nobility[]
Name | Max Stack/s |
---|---|
King's Nobility | 10 (100, Status Ailment Resistance Increase) |
Targets with this buff will have the below effects applied for a set period of time:
For a list of Monster Gear Skills that has King's Nobility, see:
Additional Notes:
- Its Status Ailment Resistance Increase can be removed by Status Buff Removal.
Justice's Advocate[]
Name | Max Stack/s |
---|---|
Justice's Advocate | 1 (Ward) 8 (Continuous Healing) |
Targets with this buff will have the Ward and 10% Constant Heal buffs applied on them.
For a list of Monster Gear Skills that has Justice's Advocate, see:
Additional Notes:
- Its Constant Heal can be removed by Remove Continuous Healing.
- Its Ward can be removed by Remove Ward.
Kismet[]
Name | Max Stack/s |
---|---|
Kismet | 1 |
Official Help Page |
Targets affected by Kismet removes certain status debuffs, takes their stacks and remaining duration, and converts them into their corresponding buff counterparts.
For a list of Monster Gear Skills that has Kismet, see:
Additional Notes:
- As it is applied instantaneously onto targets, it cannot by removed by any Removing Effects, but the debuffs that are converted into buffs can be removed by regular Status Buff-Removing Effects.
- Can be nullified by Nullify Kismet.
- Does the opposite of Karma.
Activation Priority Increase[]
Activation Priority Increase is a Status Effect that allows the target's Unison Attack Monster with this effect to activate first.
For more information about this Status Effect, see:
Attack Ability Accuracy Increase[]
Attack Ability Accuracy Increase is a Status Effect that increases the target's success value for their attacking Abilities.
For more information about this Status Effect, see:
Time Extend[]
Name | Max Stack/s |
---|---|
Time Extend | 1 |
Targets with this buff will increase the duration of current advantageous effects applied to them. Advantageous effects include Status Buffs, Special Status Buffs, and Non-removable Buffs. This effect applies once per active effect only.
For a list of Monster Gear Skills that has Time Extend, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Buff-Removing Effects.
- Does the opposite of Time Slice.
Ether Charge State[]
Name | Max Stack/s |
---|---|
Ether Charge State | 1 |
Targets with this buff will unlock the Burst Skills on the same Monster Gear the target gained this effect from. Once the Burst Skill is used, Ether Charge State automatically removes itself from its target.
For a list of Monster Gear Skills that has Ether Charge State, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Buff-Removing Effects.
Japanese Version Only Status Buffs[]
|
Einzebern's Alchemy[]
Name | Max Stack/s |
---|---|
Einzebern's Alchemy | 8 (80%, ATK Increase) 8 (80%, DEF Increase) 8 (80%, MATK Increase) 8 (80%, MDEF Increase) 10 (Cost Recovery Speed Increase) |
Targets with this buff will have the below effects applied for a set period of time:
- Increases all stats by 40%.
- Increases Cost recovery speed by 10.
For a list of Monster Gear Skills that has Einzebern's Alchemy, see:
Additional Notes:
- Its All Stats Increase can be removed by Status Buff Removal.
- Its Cost Recovery Speed Increase can be removed by Remove Cost Recovery Speed Increase.
- This was removed from the Global version of the game, as it was changed to be separate effects. It still exists in the Japanese version, however.
Removed Status Buffs[]
Status Buffs that have been removed from both versions of the game.
花鳥風月[]
|
Name | Max Stack/s |
---|---|
花鳥風月 Unofficial Translation: Beauties of Nature |
5 (50%, Elevation) |
Targets with this buff will have the activation chances of the Gear Skills in their Main Gear Slots that increase damage or healing effects boosted by 10%.
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
- The activation chance boost is additive. For example, a Skill with a 20% Main Slot activation chance would be increased to 50% with Elevation. [2]
- This was removed from the game, due to introductions of more Monster Gear with Elevation that target All Allies.
Status Buff-Removing Effects[]
For information about Removing Status Buffs, see Status Buff Removal.
External Links[]
<ref>
tag with name "b" defined in <references>
is not used in prior text.
Status Debuffs are special effects that create a lingering, temporary change to the affected target's stats. Debuffs refer to negative changes. Status Debuffs can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Debuffs can only be found on specific Monsters. Most Status Debuffs are afflicted by various player or enemy monster abilities. All Status Debuffs are removed upon the completion of Quests and Battles.
All Status Debuffs Contents: | |
1. Status Debuffs Contents: | 2. Special Status Debuffs Contents: |
1.1. Stat Reduction 1.2. Status Ailment Resistance Reduction 1.3. Critical Hit Chance Reduction 1.4. Ability Power Reduction 1.5. Increases Ability Power Received |
2.1. Critical Hit Damage Reduction 2.2. Break 2.3. Ability Cost Reduction 2.4. Cost Recovery Speed Reduction 2.5. Unison Gauge Reduction 2.6. Unison Gauge Gain Reduction 2.7. Action Speed Reduction 2.8. Cooldown Time Increase 2.9. Cost Consumption Increase 2.10. Jealousy |
3. Related Contents: | |
3.1. Status Debuff-Removing Effects 3.2. External Links |
Status Debuffs[]
Status Debuffs[]
All regular Status Debuffs can be removed by Status Debuff Removal. [1]
Stat Reduction[]
Stat Reduction are Status Debuffs that will have the stat values of the target reduced.
For a list of Stat Reduction Debuffs and more information about them, see:
Status Ailment Resistance Reduction[]
Status Ailment Resistance Reduction is a Status Debuff that decreases the target's likelihood to resist status ailments once applied.
For more information about this Status Debuff, see:
Critical Hit Chance Reduction[]
Critical Hit Chance Reduction is a Status Debuff that decreases the target's chance to land a critical hit with their attacks.
For more information about this Status Debuff, see:
Ability Power Reduction[]
Ability Power Reduction are Status Debuffs that will have the Ability Power values of the target reduced.
For a list of Ability Power Reduction Debuffs and more information about them, see:
Increases Ability Power Received[]
Increases Ability Power Received are Status Debuffs that increase the Ability Power of Abilities used on the target.
For a list of Increases Ability Power Received debuffs and more information about them, see:
Special Status Debuffs[]
Special Status Debuffs cannot be removed by Status Debuff Removal, but can be removed by Special Status Debuff Removal. Some Special Debuffs can also be reversed by Kismet.
Critical Hit Damage Reduction[]
Critical Hit Damage Reduction is a Special Status Debuff that decreases the target's Critical Hit Damage Ability Power.
For more information about this Special Status Debuff, see:
Break[]
Battle Effects | Name | Max Stack/s |
---|---|---|
Break | MAX CHAIN!! |
Occurs when target receives a certain amount of damage, a hidden value based on the amount of Break Counters given from an attack. Many Lancer Abilities have bonus to Break infliction, which is further boosted by Gear Skills like Heart of the Spear, Heart of the Sting, Enforcer Testament (works for all attacks, not just the Stings), and etc.
Attacks on the inflicted target deal damage to the target with 80% DEF and MDEF penetration for monsters (as if the monster had 20% of its DEF and MDEF stats), and 20% penetration for players, stacking with other debuffs. [2] Consecutive attacks to the inflicted target causes a chain, refilling Unison gauges faster (up to 13% Unison fill at Max Chain). Only one target from each side can have this debuff at a time.
Break has a chain limit of 10, but can be extended to 20 through Gluttony Spear.
Additional Notes:
- Cannot be removed by Status Debuff Removal.
- Can be removed by Remove Break.
- Unlike other skills, if the first hit of Double Sting causes Break, then the Break Chain instantly starts at "2 CHAIN!!". On the other hand, if Cross Assault, another Lancer double-hit skill, activates Enforcer Testament, the Break Chain progresses from "Chain Start!" to "1 CHAIN!!".
- The following are a list of Abilities with Break:
Name | Class | Break Amount | Target | Notes | |
---|---|---|---|---|---|
Max | With Combo | ||||
Any no Break Bonus attack Ability with less than 100 AP |
All | 1 [3] | N/A | Various | |
Any no Break Bonus attack Ability with 100-199 AP (Includes Gear Skill procs) |
Any | 2 [3] | N/A | Various | |
Any no Break Bonus attack Ability with 200 or more AP (Includes Gear Skill procs) |
All | 3 [3] | N/A | Various | |
Any no Break Bonus Lancer attack Ability with Enforcer Testament x1 |
only | 40 [3] | N/A | Various | |
Any no Break Bonus Lancer attack Ability with Enforcer Testament x2 |
only | 80 [3] | N/A | Various | |
Any no Break Bonus Lancer or Treasure Hunter attack Ability with Executor's Pride x1 |
only | (?) | N/A | Various | |
Any no Break Bonus Lancer or Treasure Hunter attack Ability with Executor's Pride x2 |
only | (?) | N/A | Various | |
Pierce | 5 | N/A | One Enemy | ||
Sting | 10 | 15 | One Enemy | ||
Savage Sting | 10 | 15 | One Enemy | ||
Break Thrust | only | 10 | N/A | One Enemy | |
Double Sting | only | 30 | 40 | One Enemy | |
Severe Sting | only | 40 | N/A | One Enemy | |
Quick Raid | only | 40 | N/A | One Enemy | |
Volcanic Nova | only | 0 | 40 | One Enemy | |
Break Attack | only | 5 [3] | N/A | One Enemy | Special Ability |
Breaking Assault | only | 20 | N/A | One Enemy | Special Ability |
Dragon Claw | only | 0 | 30 | One Enemy | Tower of Judgment Ability |
Execution Spear | only | 40 | N/A | One Enemy | Tower of Judgment Ability |
Gluttony Spear | only | 30 | N/A | One Enemy | Gear Awakening Ability |
Lunatic Dagger | only | 30 | 40 | One Enemy |
Ability Cost Reduction[]
Ability Cost Reduction is a Special Status Debuff that decreases the target's Ability Cost once applied.
For more information about this Special Status Debuff, see:
Cost Recovery Speed Reduction[]
Cost Recovery Speed Reduction is a Special Status Debuff that decreases the target's rate of Ability Cost recovery.
For more information about this Special Status Debuff, see:
Unison Gauge Reduction[]
Unison Gauge Reduction is a Special Status Debuff that decreases the target's Unison Gauge once applied.
For more information about this Special Status Debuff, see:
Unison Gauge Gain Reduction[]
Name | Max Stack/s | |
---|---|---|
Unison Gauge Gain Reduction | 5 [4] | |
Battle Effects | ||
File:Battle-Unison Gauge Gain Reduction Effect.png |
Targets with this debuff will have the rate of their Unison gauge gain reduced. The amount of Unison gauge will be displayed in blue for the duration of the buff.
For a list of Monster Gear Skills that has Unison Gauge Gain Reduction, see:
Additional Notes:
- Can be overridden by Unison Gauge Gain Increase.
- The following are a list of Abilities with Unison Gauge Gain Reduction:
Name | Class | Amount | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Riot Break | only | 1 | N/A | 20s | One Enemy | |
Lion Formation | only | 2 | N/A | 5s | All Enemies | |
Death Sentence | only | 2 | N/A | 5s | One Enemy | |
Death Sentence | only | 2 | N/A | 5s | Self only | [Demerit] |
Treasure Hunt | only | 1 | 1 | 30s | One Enemy PC |
Action Speed Reduction[]
Action Speed Reduction is a Special Status Debuff that decreases the target's speed of performing actions. This debuff only works on CPU targets.
For more information about this Special Status Debuff, see:
Cooldown Time Increase[]
Name | Max Stack/s |
---|---|
Cooldown Time Increase | (?) |
Battle Effects | |
(?) |
Targets with this buff will have their cooldown times on certain Abilities increased by a set percentage. Cooldown times increased will be rounded up to the nearest whole number. The cooldown time for the affected Ability will be displayed in purple.
For a list of Monster Gear Skills that has Cooldown Time Increase, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- Can be overridden by Cooldown Time Reduction.
- Part of the following Status Effects:
- Oblivion Collapse (30%)
Cost Consumption Increase[]
Name | Max Stack/s |
---|---|
Cost Consumption Increase | (?) |
Targets with this debuff will have the Cost consumption of their Abilities increased. The Cost for the affected Ability will be displayed in purple.
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- Can be overridden by Cost Consumption Reduction.
Jealousy[]
Name | Max Stack/s |
---|---|
Jealousy / Jealousy State |
1 |
Official Help Page (Japanese UL) |
Targets with this debuff will nullify Unison Gauge Increase from Cheer, Charisma, and Unison effects, before they are even applied to them. Jealousy can nullify only 1 time, and this effect cannot stack by itself.
For a list of Monster Gear Skills that has Jealousy, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Debuff-Removing Effects.
- Does the opposite of Reliance.
- The following are a list of Abilities with Jealousy:
Ability | |||
---|---|---|---|
Name | Class | Target | Notes |
Lion Formation | Lancer only | All Enemies |
Karma[]
Name | Max Stack/s |
---|---|
Karma | 1 |
Official Help Page |
Targets affected by Karma will remove buffs that can be removed by Status Buff Removal, takes their stacks and remaining duration, and converts them into their corresponding debuff counterparts.
For a list of Monster Gear Skills that has Karma, see:
Additional Notes:
- As it is applied instantaneously onto targets, it cannot by removed by any Removal Effects, but the buffs that are converted into debuffs can be removed by regular Status Debuff-Removing Effects.
- Can be nullified by Nullify Karma.
- Does the opposite of Kismet.
- Any Status Buffs with stacks increased by Limit Break will be converted into their maximum stacks without Limit Break.
- The following are a list of Abilities with Karma:
Name | Class | Target | Notes |
---|---|---|---|
Hanged Man | Mage only | All Enemies |
Nullify Status Buffs[]
Name | Max Stack/s |
---|---|
Nullify Status Buffs | 1 |
Targets with this debuff nullify Status Buffs before they are even applied to them.
For a list of Monster Gear Skills that has Nullify Status Buffs, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
Nullify Critical Hit Chance Increase[]
Name | Max Stack/s |
---|---|
Nullify Critical Hit Chance Increase | 1 |
Targets with this debuff nullify Critical Hit Chance Increase before they are even applied to them.
For a list of Monster Gear Skills that has Nullify Critical Hit Chance Increase, see:
Additional Notes:
- Cannot be removed by regular Status Debuff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
Attack Ability Accuracy Reduction[]
Attack Ability Accuracy Reduction is a Status Effect that reduces the target's success value for their attacking Abilities.
For more information about this Status Effect, see:
Ability Cost Change[]
Name | Max Stack/s |
---|---|
Ability Cost Change | 100 |
Targets of this debuff will have their current Ability Cost replaced by a certain amount.
For a list of Monster Gear Skills that has Ability Cost Change, see:
Additional Notes:
- Cannot be removed by any Status Debuff-Removing Effects.
Status Debuff Removal Resistance[]
Status Debuff Removal Resistance is a Status Effect that nullifies Status Debuff Removal, Special Status Debuff Removal, and Kismet being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Status Debuff Removal[]
Nullify Status Debuff Removal is a Status Effect that nullifies Status Debuff Removal being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Special Status Debuff Removal[]
Nullify Special Status Debuff Removal is a Status Effect that nullifies Special Status Debuff Removal being applied on the target with this effect.
For more information about this Status Effect, see:
Nullify Kismet[]
Nullify Kismet is a Status Effect that nullifies Kismet being applied on the target with this effect.
For more information about this Status Effect, see:
Time Slice[]
Name | Max Stack/s |
---|---|
Time Slice | (?) |
Targets with this debuff will reduce the duration of current advantageous effects applied to them. Advantageous effects include Status Buffs, Special Status Buffs, and Non-removable Buffs.
For a list of Monster Gear Skills that has Time Slice, see:
Additional Notes:
- It is unknown if it can or cannot be removed by any Status Debuff-Removing Effects.
- Does the opposite of Time Extend.
Continuous Status Debuffs[]
Continuous Status Debuffs are various Status Debuffs that activates their effects every certain amount of time for the entire duration of the Debuffs.
For a list of Continuous Status Debuffs and more information about them, see:
Status Debuff-Removing Effects[]
For information about Removing Status Debuffs, see Status Debuff Removal.
External Links[]
Status Ailments are special effects that create a lingering, temporary change to the affected target's stats. Status Ailments can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Ailments can only be found on specific Monsters. Most Status Ailments are afflicted by various player or enemy monster abilities. All Status Buffs are removed upon the completion of Quests and Battles.
All Status Ailments Contents: | |
1. Status Ailments Contents: | |
1.1. Poison 1.2. Paralysis 1.3. Confusion 1.4. Prohibit Unison 1.5. Blind 1.6. Curse 1.7. Bleed |
1.8. Despair 1.9. Psychological Contamination 1.10. Miasma 1.11. Stun 1.12. Pressure 1.13. Beguilement |
2. Related Contents: | |
2.1. Status Ailment-Removing Effects 2.2. External Links |
Status Ailments[]
Status Ailments[]
Poison[]
Battle Icons | Name | Max Stack/s | |
---|---|---|---|
Poison | 8 (40%) | ||
Battle Effects | |||
Upon inflicting to a target, each stack of this ailment deals 5% of the target's current HP every 5 seconds.
For a list of Monster Gear Skills that has Poison, see:
Additional Notes:
- Can be removed by Remove Status Ailments.
- Can be nullified by Null Poison & Blind.
- Can be resisted by Poison Resistance and Poison Resistance Up.
- Enemy monsters can also be affected by this Status Ailment.
Paralysis[]
Paralysis is a Status Ailment that has a chance to cancel the target's actions in battle.
For more information about this Status Ailment, see:
Confusion[]
Confusion is a Status Ailment that has a chance to cancel the target's actions in battle by either healing their opposing target or attacking themselves.
For more information about this Status Ailment, see:
Prohibit Unison[]
Prohibit Unison is a Status Ailment that negates the target's Unison Monster activation or participation.
For more information about this Status Ailment, see:
Blind[]
Blind is a Status Ailment that has a chance to make the target's attacking Ability miss in battle.
For more information about this Status Ailment, see:
Curse[]
Curse is a Status Ailment that prevents most forms of healing applied to the target.
For more information about this Status Ailment, see:
Bleed[]
Bleed is a Status Ailment that decreases the target's current HP in intervals.
For more information about this Status Ailment, see:
Despair[]
Battle Icon | Name | Max Stack/s | |
---|---|---|---|
Despair | 1 | ||
Battle Effects | |||
Targets with this ailment will have their Unison gauge decreased instead of increased when Unison gauge-boosting Abilities are used on them. An icon of a blue arrow pointing downwards appear both on the affected target's Unison gauge and Unison button.
For a list of Monster Gear Skills that has Despair, see:
Additional Notes:
- Can be removed by Remove Status Ailments.
- Can be resisted by Despair Resistance.
- Unison Gauge Increases from Break bonuses or upon receiving damage are not affected by this ailment.
- The buff Unison Gauge Increase (not to be confused with Unison Gauge Gain Increase) is also effected by this ailment.
- The following Abilities are affected by Despair:
- The following are a list of Abilities with Despair:
Name | Class | Success Rate | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Diminishing Shot | Archer only | 60 | 70 | 10s | One Enemy | Tower of Judgment Ability |
Psychological Contamination[]
Name | Max Stack/s | |
---|---|---|
Psychological Contamination [1] | 1 | |
Battle Effects | ||
Psychologically contaminated targets will be unable to use 1 - 3 of the Abilities they have for a set period of time. The number of Abilities targets cannot use are decided by probability. Reapplying the ailment to the same target will extend the duration of the blocked Abilities. An indicator is shown on blocked abilities.
For a list of Monster Gear Skills that has Psychological Contamination, see:
Additional Notes:
- Can be removed by Remove Status Ailments.
- Enemy monsters can also be affected by this Status Ailment.
- The following are a list of Abilities with Psychological Contamination:
Name | Class | Success Rate | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Diminishing Shot | Archer only | 60 | 70 | 10s | One Enemy | Tower of Judgment Ability |
- This Status Ailment is part of the collaboration of Unison League and Evangelion.
Miasma[]
Miasma is a Status Ailment that decreases the target's current HP in intervals and reduces their Status Ailment Resistance.
For more information about this Status Ailment, see:
Stun[]
Name | Max Stack/s | |
---|---|---|
Stun | 1 | |
Battle Effects | ||
(?) |
Stunned targets will be unable to activate the Ability they use while the ailment is in effect. If the target is an NPC, they will be unable to activate the next Ability they use while the ailment is applied to them. If the target is a player, the next Ability they tapped while Stun is in effect will be cancelled. The affected player's Ability Cost will not be consumed, however.
Targets will also gain increased resistance to Stun after being affected by it for the duration of the battle. Stun Resistance does not carry over after the battle or quest ends.
For a list of Monster Gear Skills that has Stun, see:
Additional Notes:
- Can be removed by Remove Status Ailments.
- Can be resisted by Stun Resistance.
- Enemy monsters can also be affected by this Status Ailment.
Pressure[]
Pressure is a Status Ailment that prohibits the target's from switching with the Rear Guard during a Guild Battle.
For more information about this Status Ailment, see:
Beguilement[]
Beguilement is a Status Ailment that transfers the target's Unison Gauge they gain during application to the ailment's user.
For more information about this Status Ailment, see:
Status Ailment-Removing Effects[]
For information about Removing Status Ailments, see Remove Status Ailments.
External Links[]
Removal Effects or Removing Effects are effects that can rid the target of certain Status Effects. Some of these are special effects that have the ability to remove effects that can't be removed by normal means of Buff, Debuff, or Ailment removal.
All Removal Effects Contents: | |
1. Status Buff Removal Contents: | 2. Status Debuff Removal Contents: |
1.1. Remove Action Speed Increase 1.2. Remove Awakening Standby Mode 1.3. Remove Continuous Healing 1.4. Remove Cost Recovery Speed Increase 1.5. Remove Critical Hit Damage Increase 1.6. Remove Damage Reduction 1.7. Remove Damage Reflection 1.8. Remove Frenzy 1.9. Remove Resurrection 1.10. Remove Ward |
2.1. Special Status Debuff Removal 2.2. Remove Break |
3. Remove Status Ailments Contents: | |
3.1. Auto Refresh | |
4. Other Support Effect Removal Contents: | |
4.1. A.T. Field Removal 4.2. Remove Damage Nullifying Effects | |
5. Related Contents: | |
5.1. External Links |
Removal Effects[]
Status Buff Removal[]
Status Buff Removal, Buff Removal, or Remove Status Buffs, is a removal effect.
Some Status Buffs can be removed by certain Abilities and Monster Gear Skills. Some buffs can also be overridden by its corresponding inverse Status Debuff, depending on the amount of buff stacks a target has and the amount of debuff stacks applied to the same target. Note that certain buffs cannot be removed through normal means, and may require specific Abilities and Skills to eliminate them from a target.
For a list of Monster Gear Skills that are able to remove Status Buffs, see:
Additional Notes:
- Can be nullified by Nullify Status Buff Removal.
- Part of the following Status Effects:
- The following are a list of Abilities that are able to remove Status Buffs:
Name | Class | Target | Notes | |
---|---|---|---|---|
Max | With Combo | |||
Sword of Malice | Soldier only | N/A | One Enemy | |
Balancing | Archer | All Enemies | N/A | |
Inertial Force | Mage only | All Enemies | N/A | |
Hanged Man | Mage only | All Enemies | N/A | Through Karma |
Remove Action Speed Increase[]
Remove Action Speed Increase, Remove Attack Speed Increase, or Remove Attack Speed Boost, is a removal effect specifically for removing the Action Speed Increase Special Status Buff.
For a list of Monster Gear Skills that are able to remove Action Speed Increase, see:
Additional Notes:
- Alternatively, Action Speed Increase can be overridden by Action Speed Reduction.
- The following are a list of Abilities that are able to remove Action Speed Increase:
Name | Class | Target | Notes |
---|---|---|---|
Dispel | Mage only | One Enemy |
Remove Awakening Standby Mode[]
Remove Awakening Standby Mode, is a removal effect specifically for removing the Standby Mode effect of the Awakening Special Status Buff. This removal effect removes the Awakening aura before its effects are applied to the target through having their HP at 60%.
For a list of Monster Gear Skills that are able to remove Awakening Standby Mode, see:
Remove Continuous Healing[]
Remove Continuous Healing, Remove Continued Healing, Remove Constant Heal, Remove Constant Heal Effects, or Remove Continued Heal, is a removal effect specifically for removing the Continuous Healing Special Status Buff. This also includes removing Gear Skills with Continuous Healing.
For a list of Monster Gear Skills that are able to remove Continuous Healing, see:
Additional Notes:
- Alternatively, Continuous Healing can be nullified by Curse.
- The following are a list of Abilities that are able to remove Continuous Healing:
Name | Class | Target | Notes |
---|---|---|---|
Dispel | Mage only | One Enemy |
Remove Cost Recovery Speed Increase[]
Remove Cost Recovery Speed Increase or Remove Cost Recovery Speed Boost, is a removal effect specifically for removing the Cost Recovery Speed Increase Special Status Buff.
For a list of Monster Gear Skills that are able to remove Cost Recovery Speed Increase, see:
Additional Notes:
- Alternatively, Cost Recovery Speed Increase can be overridden by Cost Recovery Speed Reduction.
- The following are a list of Abilities that are able to remove Cost Recovery Speed Increase:
Name | Class | Target | Notes |
---|---|---|---|
Dispel | Mage only | One Enemy |
Remove Critical Hit Damage Increase[]
Remove Critical Hit Damage Increase is a removal effect specifically for removing the Critical Hit Damage Increase Special Status Buff.
For a list of Monster Gear Skills that are able to remove Critical Hit Damage Increase, see:
Additional Notes:
- Alternatively, Critical Hit Damage Increase can be:
- Overridden by Critical Hit Damage Reduction.
- Switched into Critical Hit Damage Reduction by Karma.
- The following are a list of Abilities that are able to remove Critical Hit Damage Increase:
Name | Class | Target | Notes |
---|---|---|---|
Dispel | Mage only | One Enemy |
Remove Damage Reduction[]
Remove Damage Reduction, Remove Damage Reducing Effects, Remove Damage Reduction Effects, or Remove Damage Reduction States, is a removal effect specifically for removing the Damage Reduction Special Status Buff. This also includes removing Gear Skills with Damage Reduction Effect.
For a list of Monster Gear Skills that are able to remove Damage Reduction, see:
Additional Notes:
- Alternatively, Damage Reduction can be ignored by Counter Strike, Rage Slash, Break Thrust, Riot Break, Spinning Snipe, Star Burst, Raging Pain, and any Abilities with Frenzy, Kijin, and Piercer.
- The following are a list of Abilities that are able to remove Damage Reduction:
Name | Class | Target | Notes |
---|---|---|---|
Shield Break | Lancer only | One Enemy |
Remove Damage Reflection[]
Remove Damage Reflection, Remove Damage Reflect or Remove Reflect Barrier, is a removal effect specifically for removing the Damage Reflection Special Status Buff. This also includes removing Gear Skills with Damage Reflection.
For a list of Monster Gear Skills that are able to remove Damage Reflection, see:
Additional Notes:
- Alternatively, Damage Reflection can be ignored by Counter Strike, Rage Slash, Break Thrust, Riot Break, Spinning Snipe, Star Burst, Raging Pain, and any Abilities with Frenzy, Kijin, and Piercer.
- The following are a list of Abilities that are able to remove Damage Reflection:
Name | Class | Target | Notes |
---|---|---|---|
Shield Break | Lancer only | One Enemy |
Remove Frenzy[]
Remove Frenzy is a removal effect specifically for removing the Frenzy Special Status Buff.
For a list of Monster Gear Skills that are able to remove Frenzy, see:
Remove Resurrection[]
Remove Resurrection is a removal effect specifically for removing the Resurrection Special Status Buff.
For a list of Monster Gear Skills that are able to remove Resurrection, see:
Remove Ward[]
Remove Ward is a removal effect specifically for removing the Ward Special Status Buff. This also includes removing Gear Skills with Ward.
For a list of Monster Gear Skills that are able to remove Ward, see:
Status Debuff Removal[]
Status Debuff Removal, Debuff Removal, or Remove Status Debuffs, is a removal effect.
Some Status Debuffs can be removed by certain Abilities and Monster Gear Skills. Some debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of debuff stacks a target has and the amount of buff stacks applied to the same target.
For a list of Monster Gear Skills that are able to remove Status Debuffs, see:
Additional Notes:
- Can be nullified by Nullify Status Debuff Removal.
- Part of the following Status Effects:
- The following are a list of Abilities that are able to remove Status Debuffs:
Name | Class | Success Rate | Target | Notes | |
---|---|---|---|---|---|
Max | With Combo | ||||
Sacred Hand | only | 100 | N/A | Self and Adjacent Allies only | |
Battleshout | only | 100 | N/A | Self only | |
Heroic Spirit | only | 100 | 100 | All Allies | Tower of Judgment Ability |
Feather Rain | only | 60 | 100 | Self only | |
Purifying Wind | only | 100 | N/A | Self only | Special Ability |
True Purifying Wind | only | 100 | 100 | Self only | Special Ability |
Inertial Force | only | 100 | N/A | All Allies | |
Arcana World | only | 100 | N/A | All Allies | |
Purifying Light | 100 | N/A | All Allies | ||
Purification | only | 100 | N/A | All Allies | |
Cleanse Healing | only | 100 | N/A | Max Three Allies only | |
Great Arc Heal | only | 100 | N/A | Max Three Allies only | |
Sakura Smiles | only | 100 | N/A | One Ally only | Special Ability |
Arc Heal | only | 100 | N/A | One Ally only | Tower of Judgment Ability |
Heart of Fortune | only | 100 | N/A | All Allies |
Special Status Debuff Removal[]
Special Status Debuff Removal, Special Debuff Removal, or Remove Special Status Debuffs, is a removal effect.
Special Status Debuffs can't be removed by Status Debuff Removal, but can be removed by other certain Abilities. Some special debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of special debuff stacks a target has and the amount of buff stacks applied to the same target. Some special debuffs can also be reversed by Kismet.
For a list of Monster Gear Skills that are able to remove Special Status Debuffs, see:
Additional Notes:
- Can be nullified by Nullify Special Status Debuff Removal.
- Part of the following Status Effects:
- The following are a list of Abilities that are able to remove Special Status Debuffs.
Name | Class | Target | Notes |
---|---|---|---|
True Purifying Wind | Archer only | Self only | Requires , Special Ability |
Purification | Cleric only | All Allies |
Remove Break[]
Remove Break is a removal effect specifically for removing the Break Special Status Debuff. It will also cancel any Unison Gauge Increase if Break is removed while the Break chain is less than 9. If the Break chain is 10 or more however, Unison Gauge Increase will still occur.
Additional Notes:
- The following are a list of Abilities that are able to remove Break:
Name | Class | Target | Notes |
---|---|---|---|
Heroic Drive | Soldier only | All Allies | Gear Awakening Ability |
Remove Status Ailments[]
Remove Status Ailments [1] or Status Ailment Removal [2], is a removal effect.
Some Status Ailments can be removed by certain Abilities and Monster Gear Skills. Some Defensive Gear Skills like the Null Paralysis skill can nullify the application of status ailments to the target upon the skill's activation. Some Abilities, Class Traits, Shared Traits, and Skills, also raise a target's resistance to ailments, giving a chance to prevent their application to the target.
For a list of Monster Gear Skills that are able to remove Status Ailments, see:
Additional Notes:
- Part of the following Status Effects:
- The following are a list of Abilities that are able to remove Status Ailments:
Name | Class | Success Rate | Target | Notes | |
---|---|---|---|---|---|
Max | With Combo | ||||
Adamantine Will | only | 100 | N/A | Self only | Special Ability |
Inflection Stance | only | 100 | N/A | Self only | Special Ability |
Beautiful Nature | only | 100 | N/A | All Allies | |
Refresh | 100 | N/A | One Ally only | ||
Recover | 100 | N/A | One Ally only | ||
Area Refresh | 100 | N/A | Max Three Allies only | ||
Cure | 100 | N/A | One Ally only | ||
Mass Refresh | 100 | N/A | All Allies | ||
Area Recovery | only | 100 | N/A | Max Three Allies only | |
Great Arc Heal | only | 100 | N/A | Max Three Allies only | |
Battle Heal | only | 60 | 100 | One Ally only | Special Ability |
Sakura Smiles | only | 100 | N/A | One Ally only | Special Ability |
Arc Heal | only | 100 | N/A | One Ally only | Tower of Judgment Ability |
Heart of Fortune | only | 100 | N/A | All Allies |
Auto Refresh[]
Auto Refresh or Continuous Status Ailments Removal, is a removal effect specifically for removing Status Ailments continuously every intervals of the effect's duration.
For a list of Monster Gear Skills that has Auto Refresh, see:
Additional Notes:
- Also counts as a Special Status Buff (Continuous Status Buff).
Other Support Effect Removal[]
A.T. Field Removal[]
A.T. Field Removal [3] is a removal effect specifically for removing the A.T. Field Status Effect.
For a list of Monster Gear Skills that are able to remove A.T. Field, see:
Remove Damage Nullifying Effects[]
Remove Damage Nullifying Effects is a removal effect specifically for removing Damage Nullifying Effects.
For a list of Monster Gear Skills that are able to remove Damage Nullifying Effects, see:
Additional Notes:
- Alternatively, Damage Nullifying Effects can be ignored by any Abilities with Kijin.
Remove Attack Ability Accuracy Increase[]
Remove Attack Ability Accuracy Increase is a removal effect specifically for removing Attack Ability Accuracy Increase.
For a list of Monster Gear Skills that are able to remove Attack Ability Accuracy Increase, see:
Additional Notes:
- Alternatively, Attack Ability Accuracy Increase can be overridden by Attack Ability Accuracy Reduction.
External Links[]
- ↑ [Magician] Popon and [Tomboy Magician] Popon: continuous buff that renews the effect "removes status ailments" buff
- ↑ Tsukiyomi and Tsukiyomi, Moonlight Goddess: continuous status ailment removal effect
- ↑ Notices - [Event] 2016-8-30 Monster Spawns
Field Effect is an effect in battle that is treated differently from Status Buffs or Status Debuffs which affects entire teams, whether it is all of the player's allies or all enemies. They are not affected by Status Buff Removal and Status Debuff Removal. They are also not counted in Status Buff and Debuff limits as they are separate effects from them.
Up to two Field Effects can be active at one time; only one that affects all allies' party and only one that affects all enemies' party. If a Field Effect is already active for the party when a new Field Effect is activated, the new Field Effect overwrites the previous Field Effect.
Field Effects[]
Element Effect[]
If an Element Effect is active and a Great Spirit Unison Attack of the target element is used, the normal effect of the Great Spirit Unison Attack will have additional special effects based on the Level of the Unison Attack.
Most Element Effects are usually applied on the user's side of the field, which means that these can only be removed by Field Effects that target the user's side of the field, or by waiting for the Effect's duration to expire.
Unison Attack Level | Great Spirit Unison Attack Special Effects |
---|---|
Lv.1 | In addition to normal effects, increases stats of all allies by 20% for 60 seconds and recovers 10 Ability Cost for all allies. |
Lv.2 | In addition to normal effects, increases stats of all allies by 30% for 60 seconds and recovers 15 Ability Cost for all allies. |
Lv.3 | In addition to normal effects, increases stats of all allies by 40% for 60 seconds and recovers 20 Ability Cost for all allies. |
Lv.MAX | In addition to normal effects, increases stats of all allies by 50% for 60 seconds and recovers 25 Ability Cost for all allies. |
Fire Element Effect[]
|
Certain Monster Gear Skills require an active Fire Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Fire Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Element Effect[]
|
Certain Monster Gear Skills require an active Water Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Water Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Element Effect[]
|
Certain Monster Gear Skills require an active Wind Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Wind Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Element Effect[]
|
For a list of Monster Gear Skills that has Light Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Dark Element Effect[]
|
Certain Monster Gear Skills require an active Dark Element Effect in order for their effects to activate.
For a list of Monster Gear Skills that has Dark Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Time Element Effect[]
|
For a list of Monster Gear Skills that has Time Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Star Element Effect[]
|
For a list of Monster Gear Skills that has Star Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Element of Destiny[]
|
For a list of Monster Gear Skills that has Element of Destiny, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Seraphic Element Effect[]
|
The following effect is removed during Guild Crystal Assault:
- Increases max HP by 40%.
For a list of Monster Gear Skills that has Seraphic Element Effect, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Unison Lock[]
When Unison Lock is active, Unison Attacks of Elements specified by these effects cannot be used.
Most Unison Locks are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Fire Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Fire Element Monsters for the duration of the effect. If a Fire Element Monster is used before Fire Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Fire Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Water Element Monsters for the duration of the effect. If a Water Element Monster is used before Water Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Water Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Wind Element Monsters for the duration of the effect. If a Wind Element Monster is used before Wind Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Wind Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Light Element Monsters for the duration of the effect. If a Light Element Monster is used before Light Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Light Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Dark Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Dark Element Monsters for the duration of the effect. If a Dark Element Monster is used before Dark Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Dark Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Time Unison Lock[]
|
When this Field Effect is applied, affected targets will not be able to use Time Element Monsters for the duration of the effect. If a Time Element Monster is used before Time Unison Lock is applied, that Monster will be negated and will not count towards the Great Spirit attack.
For a list of Monster Gear Skills that has Time Unison Lock, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Boss Field[]
Boss Field are Field Effects that are only available to Bosses in Quests.
As they are exclusive to Bosses, all Boss Fields are applied on the enemy side of the field, which means that these can only be removed by Unison Locks which target the user's enemy side of the field, or by defeating all of the Boss's components in the wave. Revived components will reactivate the Boss Field.
Magmamollusc and Magmamollusc the Sucker[]
|
Hemera x Sixth Angel and [WC] Hemera x Sixth Angel[]
|
When this Field Effect is applied, affected targets will nullify Status Debuffs before they are even applied to them, along with increasing their DEF and MDEF by 80%. Additionally, specific effects are applied to components that remain alive. This Field Effect remains active as long as at least one of the legs are alive on the field.
Additional Notes:
- Can be removed by cancelling out with Unison Lock, or by defeating its Left Leg and Right Leg.
Collapse[]
Most Collapse Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Dazzle Collapse[]
|
When this Field Effect is applied, affected targets will have their Attack Ability Accuracy reduced by 20%.
For a list of Monster Gear Skills that has Dazzle Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Deceleration Collapse[]
|
When this Field Effect is applied, affected targets will have their Cost Recovery Speed (Player Characters) and Action Speed (Non-Player Characters) reduced.
For a list of Monster Gear Skills that has Deceleration Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Deconstructive Collapse[]
|
When this Field Effect is applied, affected targets will nullify Status Buffs before they are even applied to them.
For a list of Monster Gear Skills that has Deconstructive Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Emaciated Collapse[]
|
When this Field Effect is applied, affected targets will have their healing effects reduced.
For a list of Monster Gear Skills that has Emaciated Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Fictional Collapse[]
When this Field Effect is applied, affected targets will nullify Critical Hit Chance Increase buffs before they are even applied to them.
For a list of Monster Gear Skills that has Fictional Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Oblivion Collapse[]
|
When this Field Effect is applied, affected targets will have their Cooldown Time increased by 30%.
For a list of Monster Gear Skills that has Oblivion Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Pain Collapse[]
|
When this Field Effect is applied, affected targets will have the physical and magic Ability Power of their damage received increased]] by 30.
For a list of Monster Gear Skills that has Pain Collapse, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Gene[]
Most Gene Effects are usually applied on the user's allied side of the field, which means that these can only be removed by Field Effects that target the user's allied side of the field, or by waiting for the Effect's duration to expire.
Fire Gene[]
|
For a list of Monster Gear Skills that has Fire Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Water Gene[]
|
For a list of Monster Gear Skills that has Water Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Gene[]
|
For a list of Monster Gear Skills that has Wind Gene, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Star Gene[]
|
For a list of Monster Gear Skills that has Star Gene, see:
- Category:Monster Gear with Star Gene
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Pain[]
Most Pain Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Searing Pain[]
|
When this Field Effect is applied, affected targets will have their Fire Unison damage taken increased and their DEF reduced.
For a list of Monster Gear Skills that has Searing Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Aquatic Pain[]
|
When this Field Effect is applied, affected targets will have their Water Unison damage taken increased and their ATK reduced.
For a list of Monster Gear Skills that has Aquatic Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Wind Pain[]
|
When this Field Effect is applied, affected targets will have their Wind Unison damage taken increased and their Critical Hit Chance reduced.
For a list of Monster Gear Skills that has Wind Pain, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Light Pain[]
|
When this Field Effect is applied, affected targets will have their Light Unison damage taken increased and their MATK reduced.
For a list of Monster Gear Skills that has Light Pain, see:
Dark Pain[]
|
When this Field Effect is applied, affected targets will have their Dark Unison damage taken increased and their MDEF reduced.
For a list of Monster Gear Skills that has Dark Pain, see:
Cypher Pain[]
When this Field Effect is applied, affected targets will have their Time Unison damage taken increased and their MDEF reduced.
For a list of Monster Gear Skills that has Cypher Pain, see:
Stellar Pain[]
When this Field Effect is applied, affected targets will have their Star Unison damage taken increased and their DEF and MDEF reduced.
For a list of Monster Gear Skills that has Stellar Pain, see:
Dragon Scars[]
Most Dragon Scars Effects are usually applied on the user's enemy side of the field, which means that these can only be removed by Field Effects that target the user's enemy side of the field, or by waiting for the Effect's duration to expire.
Sapphire Dragon Scars[]
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When this Field Effect is applied, affected targets will have their Water Unison damage taken increased and their Fire Unison damage Ability Power reduced.
For a list of Monster Gear Skills that has Sapphire Dragon Scars, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Emerald Dragon Scars[]
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When this Field Effect is applied, affected targets will have their Wind Unison damage taken increased and their Water Unison damage Ability Power reduced.
For a list of Monster Gear Skills that has Emerald Dragon Scars, see:
Additional Notes:
- Can be removed by cancelling out with another Field Effect.
Notes[]
- Originally, Element Effects reduced the opposing Unison Attack and Great Spirit Unison Attack by 50%. As of October 4th, this has been increased to 80% for all Element Effects.
Other Support Effects are effects that are not officially classified under the main types of Status Effects.
All Other Support Effects Contents: | |
1. Other Support Effects Contents: | |
1.1. Damage Receive 1.2. Target Receive 1.3. Counter Effect 1.4. Guard 1.5. Damage Nullifying Effects 1.6. A.T. Field 1.7. Item Drop Rate Increase |
1.8. Hero 1.9. Nullify Unison Gauge Reduction 1.10. Blessing 1.11. HP Recovery Effect Increase 1.12. HP Recovery Effect Reduction 1.13. Kijin |
2. Related Contents: | |
2.1. Japanese Version Only Other Support Effects 2.2. External Links |
Other Support Effects[]
Most Other Support Effects cannot be removed by Status Buff Removal or Status Debuff Removal. [1]
Damage Receive[]
Name | Max Stack/s |
---|---|
Damage Receive | 80% |
Battle Effects | |
Users of this effect will take percent amounts of damage from a target they chose if they are attacked by an opponent.
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
- Its damage reduction can stack with Damage Reduction effects and Guard up to 100%.
- The following are a list of Abilities with Damage Receive:
Name | Class | Amount | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Knight's Devotion | 40% | 50% | 30s | One Ally only | Target excluding Self | |
Knight's Loyalty | 40% | 50% | 30s | Adjacent Allies only |
||
Counter Strike | only | 50% | N/A | 3s | Adjacent Allies only |
|
Glorious Guard | only | 40% | N/A | 20s | Adjacent Allies only |
Target Receive[]
Name |
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Target Receive |
Users of this effect will receive damage that were intended for other targets.
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
- The following are a list of Abilities with Target Receive:
Ability | |||
---|---|---|---|
Name | Class | Target | Notes |
Devoted Sacrifice | Rook only | All Allies, other than Self |
Counter Effect[]
Name | |
---|---|
Counter Effect | |
Battle Effects | |
Targets with this effect will counterattack opponents who attacked them while this effect is active.
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
- The following are a list of Abilities with Counter Effect:
Name | Class | Duration | Target | Notes |
---|---|---|---|---|
Counter Strike | only | 3s | Self only |
Guard[]
Name | Max Stack/s |
---|---|
Guard | 50% |
Targets with this effect will reduce damage taken by a percent amount, the difference with Damage Reduction effect being this effect can't be ignored by effects that would normally ignore Damage Reduction.
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
- Cannot be ignored by Counter Strike, Rage Slash, Break Thrust, Riot Break, Spinning Snipe, Star Burst, Raging Pain, and any Abilities with Frenzy and Piercer.
- Its damage reduction can stack with Damage Receive and Damage Reduction effects up to 100%.
- The following are a list of Abilities with Guard:
Name | Class | Amount | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Guard | All | 50% | N/A | 5s | Self only | |
Iron Fortress | only | 20% | 30% | 5s | Self only |
Damage Nullifying Effects[]
Not to be confused with Damage-Nullifying Gear Skills.
Damage Nullifying Effects are effects that are able to reduce either physical, magic, or both kinds of damage taken to 0 for a set amount of times.
For a list of Damage Nullifying Effects and more information about them, see:
A.T. Field[]
Name | Max Stack/s | |
---|---|---|
A.T. Field [2] | 1 (60% Maximum HP)(50,000 HP) | |
Battle Effects | ||
Official Help Page |
Targets with this effect create a barrier against damage for 60% of the player's max HP (up to 50,000 HP). Once the total damage against the barrier reaches 60% of the player's HP, the effect is removed. Damage-reducing, reflection, and nullifying effects do not take effect on the barrier.
For a list of Monster Gear Skills that has A.T. Field, see:
Additional Notes:
- Cannot be removed by regular Status Buff-Removing Effects.
- Can be removed by A.T. Field Removal.
- This Status Effect is part of the collaboration of Unison League and Evangelion.
- This Status Effect is based on the Absolute Terror Field.
Item Drop Rate Increase[]
Name | Max Stack/s |
---|---|
Item Drop Rate Increase | 1 |
CPU targets hit by Abilities and Monster Gear with this effect will have the drop rates of the Items they can drop increase. Targets hit with this effect will have the effect applied to them for a set period of time. If the target is defeated with the effect still applied to them, the Item Drop Rate Increase will be applied. [3]
For a list of Monster Gear Skills that has Item Drop Rate Increase, see:
Additional Notes:
- Cannot be removed by any Status Debuff-Removing Effects.
- The following are a list of Abilities with Item Drop Rate Increase:
Name | Class | Duration | Target | Notes |
---|---|---|---|---|
Treasure Hunt | only | (?)s | One Enemy NPC | |
Invisible Hunt | only | (?)s | One Enemy NPC | |
Snatch | only | (?)s | One Enemy NPC | |
Wild Hunt | only | (?)s | One Enemy NPC |
Hero[]
Name | Max Stack/s | ||
---|---|---|---|
Hero / Heroism |
1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] | ||
Battle Effects | |||
Official Help Page (Japanese UL) |
Targets with this effect will have the below effects applied for a set period of time:
- Removes Status Buffs (Immediately) [Demerit].
- Removes Status Debuffs (Immediately).
- Removes Status Ailments (Immediately).
- Increases Maximum HP by 100%. (Does not count towards the regular Maximum HP Increase stack limit)
- Increases All Stats by 100%. (Does not count towards the regular All Stats Increase stack limit)
- Nullifies Status Debuffs.
- Nullifies Status Ailments.
- Nullifies Unison Gauge Reduction.
- Nullifies Status Buffs [Demerit].
- Reduces Healing Effects Received by 70% [Demerit].
For a list of Monster Gear Skills that has Hero, see:
Additional Notes:
- Its Maximum HP Increase and All Stats Increase effects are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
- The Maximum HP Increase effect included in this effect is unaffected by Reduces Healing Effects Received also included in this effect as Maximum HP Increase applies before it.
- Special Status Debuffs are unaffected by the Nullify Status Debuffs effect included in this Status Effect.
Nullify Unison Gauge Reduction[]
Name | Max Stack/s |
---|---|
Nullify Unison Gauge Reduction | 1 |
Targets with this effect nullify Unison Gauge Reduction before they are even applied to them.
For a list of Gear Skills and Monster Gear Skills that has Nullify Unison Gauge Reduction, see:
- Category:Gear Skills with Nullify Unison Gauge Reduction
- Category:Monster Gear with Nullify Unison Gauge Reduction
Additional Notes:
- Cannot be removed by regular Status Buff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
- The following are a list of Abilities with Nullify Unison Gauge Reduction:
Name | Class | Amount | Target | Notes |
---|---|---|---|---|
Imperial Territory | only | 1 | Up to Three Allies only |
Through Reliance |
Blessing[]
Name | Max Stack/s | ||
---|---|---|---|
Blessing / Blessing State |
1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 8 (40%, Continuous Healing) [4] | ||
Battle Effects | |||
Official Help Page (Global UL / Japanese UL) |
Targets with this effect will have the below effects applied for a set period of time:
- Recovers 50 Cost.
- Increases Maximum HP by 100%.
- Nullifies Status Ailments.
- Nullifies Unison Gauge Reduction.
- Reduces Ability Cooldown Times by 50%.
- Recovers maximum HP by 20% every 5 seconds.
For a list of Monster Gear Skills that has Blessing, see:
Additional Notes:
- Its Maximum HP Increase effect is separate from the Status Buff of the same name, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
- Its Ability Cost Recovery can be overridden by Ability Cost Reduction.
- Its Cooldown Time Reduction can be overridden by Cooldown Time Increase.
- Its Continuous Healing can be removed by Remove Continuous Healing.
HP Recovery Effect Increase[]
Battle Icons | Name | Max Stack/s | |
---|---|---|---|
HP Recovery Effect Increase / HP Recovery Effect Boost |
10 (100%) |
Targets with each stack of this effect will have the Healing Effects they receive increased by 10%.
The following Healing Effects are affected by this effect:
- Ability Power Heal
- Life Drain
- Maximum HP Increase
- Percent of Maximum HP Heal
For a list of Monster Gear Skills that has HP Recovery Effect Increase, see:
Additional Notes:
- Cannot be removed by any Status Buff-Removing Effects.
HP Recovery Effect Reduction[]
Battle Icons | Name | Max Stack/s | |
---|---|---|---|
HP Recovery Effect Reduction / Reduces Healing Effects Received / Reduces Recovery Effects Received |
10 (100%) |
Targets with each stack of this effect will have the Healing Effects they receive reduced by 10%.
The following Healing Effects are affected by this effect:
- Ability Power Heal
- Life Drain
- Maximum HP Increase
- Percent of Maximum HP Heal
For a list of Monster Gear Skills that has HP Recovery Effect Reduction, see:
Additional Notes:
- Cannot be removed by any Status Debuff-Removing Effects.
- Part of the following Status Effects:
- The following are a list of Abilities with HP Recovery Effect Reduction:
Name | Class | Amount | Duration | Target | Notes | |
---|---|---|---|---|---|---|
Max | With Combo | |||||
Sacrificial Healing | only | 30% | 10s | Self only |
Self only |
[Demerit] |
Dark Ritual | only | 30% | 10s | Self only |
N/A | [Demerit], Special Ability |
Heart Sacrifice | only | 30% | 5s | Self only |
Self and One Enemy |
[Demerit] |
Flash Bang | only | 10% | 10s | One Enemy |
N/A | Special Ability |
Spread Shot | only | 10% | 10s | One Enemy |
N/A | Special Ability |
Kijin[]
Name | Max Stack/s | ||
---|---|---|---|
Kijin | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 5 (50, Critical Hit Damage Increase) 8 (40%, Attack Ability Accuracy Increase) | ||
Battle Effects | |||
Official Help Page (Global UL / Japanese UL) |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Nullifies Debuffs.
- Nullifies Unison Gauge Reduction.
- Boosts Ability Power of critical hits by 50.
- Increases Attack Ability Accuracy by 30%.
- Permits Piercing through Damage Reduction, Damage Reflection, and Damage Nullifying Effects when attacking.
For a list of Monster Gear Skills that has Kijin, see:
Additional Notes:
- Its Maximum HP Increase effect are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
- Its Critical Hit Damage Increase can be removed by Remove Critical Hit Damage Increase.
Rage[]
Name | Max Stack/s |
---|---|
Rage | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 100 (Ability Cost Recovery) |
Battle Effects | |
File:Battle-Rage 001 Effect.png |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Increases ATK by 100%.
- Increases MATK by 100%.
- Nullifies Status Ailments.
- Nullifies Cost Reduction.
- Nullifies Status Buffs. [Demerit]
While in effect, the following effects are applied whenever a target with this effect defeats an enemy:
- Heals 30% of maximum HP.
- Recovers 30 Cost.
- Removes Status Debuffs
- Removes Special Status Debuffs
For a list of Monster Gear Skills that has Rage, see:
Additional Notes:
- Its Maximum HP Increase, ATK Increase, and MATK Increase effects are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
Nullify Ability Cost Reduction[]
Name | Max Stack/s |
---|---|
Nullify Ability Cost Reduction / Nullify Cost Reduction |
1 |
Targets with this effect nullify Ability Cost Reduction before they are even applied to them.
For a list of Monster Gear Skills that has Nullify Ability Cost Reduction, see:
Additional Notes:
- Cannot be removed by regular Status Buff-Removing Effects.
- It is unknown if it can be removed by Remove Damage Nullifying Effects.
- Part of the following Status Effects:
Serenity[]
Name | Max Stack/s |
---|---|
Serenity | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 100 110 (With Unison Gauge Capacity Increase) |
Battle Effects | |
File:Battle-Serenity 001 Effect.png |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Increases DEF by 100%.
- Increases MDEF by 100%.
- Nullifies Status Debuffs.
- Nullifies Cost Reduction.
- Nullifies Status Buffs. [Demerit]
- Unison Gauge is filled by 100. (After the effect ends)
For a list of Monster Gear Skills that has Serenity, see:
Additional Notes:
- Its Maximum HP Increase, DEF Increase, and MDEF Increase effects are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
Grace[]
Name | Max Stack/s |
---|---|
Grace | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 100 (Ability Cost Recovery) |
Battle Effects | |
File:Battle-Grace 001 Effect.png |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Nullifies Cost Reduction.
- Nullifies Status Ailments.
- Nullifies Status Debuffs.
- Ability Cost is Restored by 100. (After the effect ends)
For a list of Monster Gear Skills that has Grace, see:
Twilight[]
Name | Max Stack/s |
---|---|
Twilight | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 100 (Unison Gauge Increase) 110 (With Unison Gauge Capacity Increase) |
Battle Effects | |
File:Battle-Twilight 001 Effect.png File:Battle-Twilight 002 Effect.png |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Nullifies Cost Reduction.
- Nullifies Unison Gauge Reduction.
- Heals for 10% of damage dealt.
- Permits Piercing through Damage Reduction, Damage Reflection, and Damage Nullifying Effects when attacking.
While in effect, the following effects are applied whenever a target with this effect defeats an enemy:
- Heals 30% of maximum HP.
- Unison Gauge is filled by 20.
- Removes Status Debuffs.
- Removes Special Status Debuffs.
For a list of Monster Gear Skills that has Twilight, see:
Additional Notes:
- Its Maximum HP Increase and Life Drain effects are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
- Is a counterpart to Dawn.
Dawn[]
Name | Max Stack/s |
---|---|
Dawn | 1 200,000 HP (Maximum HP Increase) 100% (Maximum HP Increase) [4] 100 (Ability Cost Recovery) 100% (Percent of Maximum HP Heal) |
Battle Effects | |
File:Battle-Dawn 001 Effect.png File:Battle-Dawn 002 Effect.png |
Targets with this effect will have the below effects applied for a set period of time:
- Increases Max HP by 100%.
- Increases All Stats by 100%. (Does not count towards the regular All Stats Increase stack limit)
- Nullifies Cost Reduction.
- Nullifies Unison Gauge Reduction.
- Nullifies Status Buffs [Demerit].
- Recovers 10 Cost when using an Ability.
While in effect, the following effects are applied whenever a target with this effect defeats an enemy:
- Heals 30% of maximum HP.
- Applies Dual Attack.
- Removes Status Debuffs.
- Removes Special Status Debuffs.
For a list of Monster Gear Skills that has Dawn, see:
Additional Notes:
- Its Maximum HP Increase and Life Drain effects are separate from the Status Buffs of the same names, and cannot be removed by Status Buff Removal.
- There is a limit to how much Maximum HP can be increased through this Status Effect.
- Is a counterpart to Twilight.
Japanese Version Only Other Support Effects[]
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N/A
External Links[]
Notes
- The Status Buff & Debuffs section in the Help pages incorrectly call Status Ailments as Debuffs.
- Banshee and Nemain's Winged Blessing Skill (Magic Ability Power Increase) formerly stacked indefinitely. As of a later update, the maximum AP increase was fixed at 40.
- Previously, certain buffs and debuffs did not have an icon indicating their application to the target. These were changed in a later update, adding unique icons for them.