First path: Cleric
Mend: Cooldown [10 seconds] - Cost [7] --- Heals all allies for 5% of their maximum HP.
Questing: 1/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: As you get higher, you will not use this since the AP-based abilities offer a boost from books and passives. It's good if you want a starting AOE heal but completely not worth it for the cost and cooldown.
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Heal: Cooldown [5 seconds] - Cost [10] --- Ability Power 40. Heals 1 ally's HP.
Questing: 2/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: Better heals coming your way as you progress.
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Refresh: Cooldown [10 seconds] - Cost [5] --- Removes status ailments from 1 ally.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: You will get an AOE 'esuna'
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Protect: Cooldown [30 seconds] - Cost [15] --- Reduces damage taken by 1 ally by 10% for 30 seconds.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: 10% damage reduction with a 15 cost - you're better off healing your wounds away.
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Area Heal: Cooldown [15 seconds] - Cost [12] --- Ability Power 30. Heals the HP of 1 ally and its adjacent allies
Questing: 5/5 - Guild Battle: 5/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: You will be using this ALOT! Even at higher levels, the cooldown beats out the higher AOE heals thanks to passives and heart of __ skill.
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Passive skills:
Increases single-target Healing abilities by 10 when a Book or Relic is equipped in your main weapon slot.
Increases MDEF of clothing gear by 3%
Increases debuff resistance by 6% [2 nodes - 2% + 4%]
Increases damage for Angelic Judgment and Heaven's Judgment by 10 when a Book or Relic is equipped in your main weapon slot.
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Next: The Second Path: Priest