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First path: Cleric

Mend: Cooldown [10 seconds] - Cost [7]  --- Heals all allies for 5% of their maximum HP.

Questing: 1/5 - Guild Battle: 0/5 Augment: 0/5 - Keymin Reforge: 0/5

Mochi's Opinion: As you get higher, you will not use this since the AP-based abilities offer a boost from books and passives. It's good if you want a starting AOE heal but completely not worth it for the cost and cooldown.

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HealCooldown [5 seconds] - Cost [10]  --- Ability Power 40. Heals 1 ally's HP.

Questing: 2/5 - Guild Battle: 0/5 Augment: 0/5 - Keymin Reforge: 0/5

Mochi's Opinion: Better heals coming your way as you progress.

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RefreshCooldown [10 seconds] - Cost [5]  --- Removes status ailments from 1 ally.

Questing: 0/5 - Guild Battle: 0/5 Augment: 0/5 - Keymin Reforge: 0/5

Mochi's Opinion: You will get an AOE 'esuna'

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ProtectCooldown [30 seconds] - Cost [15]  --- Reduces damage taken by 1 ally by 10% for 30 seconds.

Questing: 0/5 - Guild Battle: 0/5 Augment: 0/5 - Keymin Reforge: 0/5

Mochi's Opinion: 10% damage reduction with a 15 cost - you're better off healing your wounds away.

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Area HealCooldown [15 seconds] - Cost [12]  --- Ability Power 30. Heals the HP of 1 ally and its adjacent allies

Questing: 5/5 - Guild Battle: 5/5 Augment: 0/5 - Keymin Reforge: 0/5

Mochi's Opinion: You will be using this ALOT! Even at higher levels, the cooldown beats out the higher AOE heals thanks to passives and heart of __ skill. 

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Passive skills:

Increases single-target Healing abilities by 10 when a Book or Relic is equipped in your main weapon slot.

Increases MDEF of clothing gear by 3%

Increases debuff resistance by 6% [2 nodes - 2% + 4%]

Increases damage for Angelic Judgment and Heaven's Judgment by 10 when a Book or Relic is equipped in your main weapon slot.

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Next: The Second Path: Priest

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