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Class-Mage Icon

Zodiac is the sixth Class from the Mage Base Class and the third Class from the Wizard Base Advanced Class.


Conditions to Acquire[]


Sub Traits[]

As Zodiacs, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Smash Mastery Smash Mastery Increases Ability Power for "Smash", "Hard Smash", and "Fateful Smash" by 20 when a Sword or Axe is equipped in your main weapon slot. Soldier Soldier
Anti-Archer Lv Anti-Archer Lv.1 Increases Ability Power for physical/magic attack Abilities against Archers by 7. Soldier Soldier
Armor Up Lv Armor Up Lv.1 Increases DEF of Armor Gear by 3%. Soldier Soldier
Helm Up Lv Helm Up Lv.1 Increases DEF of Helm Gear by 3%. Soldier Soldier
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Poison Mastery Poison Mastery Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. Archer Archer
Anti-Lancer Lv Anti-Lancer Lv.1 Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Archer Archer
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Archer Archer
Hat Up Lv Hat Up Lv.1 Increases MDEF of Hat Gear by 3%. Archer Archer
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 71,200 Proficiency is required in order to complete the Zodiac Growth Ring.

Lunatic Ray[]

Icon Name Type Cooldown COST Proficiency Proficiency
Lunatic Ray
Lunatic Ray
Abilities 7 15 4600
Details:
Consumes 10% of your max HP on use.
Ability Power 100. Deals magic damage that uses both MATK and MDEF to a single enemy 3 times.
Added effect: [When target is a PC] Decreases the target's Cost by 5 and recovers your character's Cost by 5.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Lunatic Ray Lunatic Ray Enchantment Jewel Enchantment Paths (Currently Japanese UL only)

Additional Notes:


Mage Weapon Lv1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Mage Weapon Lv1
Mage Weapon Lv1
Class Trait - - 2400
Details:
MATK of Staves +20%


Mage Guard Lv1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Mage Guard Lv1
Mage Guard Lv1
Class Trait - - 2400
Details:
MDEF of Hats +20%


Seraphic Sol[]

Icon Name Type Cooldown COST Proficiency Proficiency
Seraphic Sol
Seraphic Sol
Abilities 5 12 3600
Details:
Ability Power 180. Deals magic damage to a single enemy 2 times.
Added effect: Reduces the target's DEF and MDEF by 20% for 15 seconds.

Combos:
Combo effect: When used after Lunatic Ray, deals magic damage 2 times with an Ability Power of 190.
Added effect: Reduces the target's DEF and MDEF by 30% for 15 seconds.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Seraphic Sol Seraphic Sol Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


Siphon[]

Icon Name Type Cooldown COST Proficiency Proficiency
Siphon
Siphon
Abilities 6 16 3600
Details:
Usable when a staff is equipped as your main weapon.
Target: 1 enemy. Ability Power 140. Deals magic damage 4 times.
Added effect: Heals yourself for 5% of the damage dealt.

Combos:
Combo effect: When used after Lunatic Ray, deals magic damage 4 times with an Ability Power of 150.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Siphon Siphon Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


Izanami's Blessing Lv1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Izanami's Blessing Lv1
Izanami's Blessing Lv1
Class Trait - - 4800
Details:
Dark Defense from Unison Damage +100


Hanged Man[]

Icon Name Type Cooldown COST Proficiency Proficiency
Hanged Man
Hanged Man
Abilities 60 20 4800
Details:
Casts Karma on all enemies.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Hanged Man Hanged Man Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


Dispel[]

Icon Name Type Cooldown COST Proficiency Proficiency
Dispel
Dispel
Abilities 40 15 6000
Details:
Target: 1 enemy. Removes continuous healing, attack speed, cost recovery speed, and critical hit damage Ability Power buffs.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Dispel Dispel Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


Arcana World[]

Icon Name Type Cooldown COST Proficiency Proficiency
Arcana World
Arcana World
Abilities 60 15 6000
Details:
Target: all allies. Increases fire, water, wind, light, dark, time, and star elemental attack by 4 for 40 seconds. Added effect: Removes debuffs from the targets.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Arcana World Arcana World Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


Ancient Spell[]

Icon Name Type Cooldown COST Proficiency Proficiency
Ancient Spell
Ancient Spell
Abilities 10 20 9000
Details:
Usable when a staff is equipped as your main weapon.
Activates the following effects if you take no damage for 3 seconds after using this Ability:
Target: all enemies. Ability Power 150. Deals magic damage randomly 10 times with a success value of 70. (Target changes with each hit.)
Added effect: Confuses the targets for 10 seconds with a success value of 70.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Ancient Spell Ancient Spell Enchantment Jewel Enchantment Paths (Currently Japanese UL only)

Additional Notes:


Miserable Burst[]

Icon Name Type Cooldown COST Proficiency Proficiency
Miserable Burst
Miserable Burst
Abilities 8 18 9000
Details:
Target: 1 enemy and their adjacent enemies (max 3 enemies). Ability Power 200. Deals magic damage 1 time. Added effect: Reduces the targets' status ailment resistance by 20 for 15 seconds.

Combos:
Combo effect: When used after Concentrate or Ancient Spell, deals magic damage 1 time with an Ability Power of 220. Added effect: Reduces the target's status ailment resistance by 30 for 15 seconds and reduces their Unison gauge by 10.
Menu-Limipedia Button Limipedia Entry (EnglishJapanese)


Miserable Burst Miserable Burst Enchantment Jewel Enchantment Paths (Currently Japanese UL only)


MATK Plus Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
MATK Plus Lv
MATK Plus Lv.2
Shared Trait - - 15000
Details:
Increases MATK by 6,000.


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